Linked by Thom Holwerda on Sat 22nd Feb 2014 20:51 UTC
Windows

Microsoft isn't yet talking about the next update to Windows Phone. Though the company has made a series of small updates to Windows Phone 8, with three delivered so far, the platform is more or less the same as it was in 2012.

A big update is, however, in the cards. A series of leaks over the past few weeks have revealed an abundance of details about what Microsoft is likely to call Windows Phone 8.1. Unlike the three updates already made to Windows 8, Windows Phone 8.1 will be huge: so big that the 8.1 name (no doubt chosen to align the phone operating system with the desktop and tablet one) is downright misleading. If version numbers were determined by the scale of changes alone, this would be called Windows Phone 9.

Inside the bubble of Windows Phone, this is a huge update, and definitely one I'm looking forward to. However, outside of this bubble, this update contains nothing that iOS and Android haven't had for years, making WP 8.1 feel like what the platform should have been from day one.

If Microsoft can keep up with the competition going forward from 8.1, things could (finally) get interesting.

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RE[3]: WebGL?
by 0brad0 on Sun 23rd Feb 2014 03:43 UTC in reply to "RE[2]: WebGL?"
0brad0
Member since:
2007-05-05


If they end up allowing live shader compilation in WebGL but not DX11 they are still assholes.


This is Microsoft we're talking about; of course they're assholes.

Reply Parent Score: 7

RE[4]: WebGL?
by moondevil on Sun 23rd Feb 2014 09:17 in reply to "RE[3]: WebGL?"
moondevil Member since:
2005-07-08

No different from Apple and Google with their WebGL restrictions. Are they also assholes then?

Reply Parent Score: 3

RE[5]: WebGL?
by Nelson on Sun 23rd Feb 2014 14:00 in reply to "RE[4]: WebGL?"
Nelson Member since:
2005-11-29

That, and DX11.2 on Windows 8.1 includes live shader compilation and ahead of time linking.

If that comes to WP remains to be seen, but the use cases for the former aren't extraordinarily significant.

Its such an odd issue to obsess over, as is the whole OpenGL and DirectX thing. I'd argue that a lot of indie developers end up using middleware like Unity which is already on Windows Phone and Windows 8.1

Reply Parent Score: 3