Linked by Thom Holwerda on Tue 18th Mar 2014 14:13 UTC

We're initially going to be launching our Linux support on with the full treatment for Ubuntu and Mint. That means that right now, we're hammering away at testing games on a variety of configurations, training up our teams on Linux-speak, and generally getting geared up for a big kick-off in the fall with at least 100 Linux games ready for you to play. This is, of course, going to include games that we sell which already have Linux clients, but we'll also be bringing Linux gamers a variety of classics that are, for the first time, officially supported and maintained by a storefront like ours.

...and the Linux gaming news just keeps on coming. I remember how dismissive many people were back when Valve announced its Steam Machine initiative, stating Microsoft's hold would never ever be broken.

Makes them sound like Nokia and BlackBerry during the iPhone's launch, doesn't it?

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Member since:

Windows 95/98 are not Win32.

I'm speaking about the NT5+ line of operating system (Windows 2000, XP, Vista, 7, 8, ...)


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TechGeek Member since:

There are many xp games that don't play well or at all on Windows 7/8.

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zima Member since:

That's mostly due to DRM schemes, not the games themselves?

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henderson101 Member since:

Windows 95/98 are not Win32.

Er.. yes they are. Win32 API was supported. I think you mean "Windows 95/98 are not NT based". They supported the Win32 API absolutely.

From Wikipedia:

One of the largest changes the Windows API underwent was the transition from Win16 (shipped in Windows 3.1 and older) to Win32 (Windows NT and Windows 95 and up). While Win32 was originally introduced with Windows NT 3.1 and Win32s allowed usage of a Win32 subset before Windows 95, it was not until Windows 95 that widespread porting of applications to Win32 began.

Edit: Both NT 3.x and NT4 supported Win32 as well. Used NT4 for first 3 odd years of my career. NT3.x was weird, as the UI looked like Windows 3.1 with Program Manager etc.

Edited 2014-03-21 13:51 UTC

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