Linked by Thom Holwerda on Thu 20th Mar 2014 23:15 UTC
3D News, GL, DirectX

DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we've redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn’t just for high-end gaming PCs either - Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you've been waiting for.

It's great that DirectX works across "phones and tablets, to laptops and desktops, and, of course, Xbox One", but an important adjective is missing here: Windows. With Microsoft playing little to no role in smartphone and tablets, and the desktop/laptop market being on hold, how much of a plus is DirectX on phones and tablets, really? Doesn't Windows Phone's and Windows 8 Metro's reliance on it only make it harder for game developers and houses to port their iOS and Android games over?

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Windows 7?
by WereCatf on Fri 21st Mar 2014 08:33 UTC
WereCatf
Member since:
2006-02-15

When asked if Windows 7 - users would get DirectX 12 they dodged the question and ended the interview. With that in mind, it's unlikely that that'll happen and Microsoft will instead use DX12 as yet-another trick to try and get people to adopt Windows 8.

Kind of sad, though not surprising. It's just annoying to know that my hardware is perfectly capable of supporting DX12 and getting the benefits from it and there's no technical reason for why my OS couldn't support it, but it just all comes down to marketing.

Reply Score: 11

RE: Windows 7?
by Nelson on Fri 21st Mar 2014 16:12 in reply to "Windows 7?"
Nelson Member since:
2005-11-29

They dodged most questions because it wasn't a full unveil, just a preview.

However, DX11.2 isn't even on Windows 7 (it isn't even on Windows 8! 8.1 only) so it stands to reason that DX12 would be a bleeding edge technology, especially with the driver model changes that had to be made.

Mantle by AMD is similar in concept to a lot of the ideas here, works on Windows 7, but loses much of its performance enhancements.

Reply Parent Score: 3

RE[2]: Windows 7?
by _txf_ on Fri 21st Mar 2014 18:38 in reply to "RE: Windows 7?"
_txf_ Member since:
2008-03-17

However, DX11.2 isn't even on Windows 7 (it isn't even on Windows 8! 8.1 only) so it stands to reason that DX12 would be a bleeding edge technology, especially with the driver model changes that had to be made.
.


There is nothing about DX11.1 that requires windows 8 other than marketing. I suspect that this will also be the case with DX12...

Edited 2014-03-21 18:42 UTC

Reply Parent Score: 3

RE: Windows 7?
by Fergy on Fri 21st Mar 2014 21:17 in reply to "Windows 7?"
Fergy Member since:
2006-04-10

When asked if Windows 7 - users would get DirectX 12 they dodged the question and ended the interview. With that in mind, it's unlikely that that'll happen and Microsoft will instead use DX12 as yet-another trick to try and get people to adopt Windows 8.

DX11 has been with us for 4+ years and it is still barely used. So I think we can wait 3 years before even thinking that DX12 is relevant.

Reply Parent Score: 3