Linked by Thom Holwerda on Thu 20th Mar 2014 23:15 UTC
3D News, GL, DirectX

DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we've redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn’t just for high-end gaming PCs either - Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you've been waiting for.

It's great that DirectX works across "phones and tablets, to laptops and desktops, and, of course, Xbox One", but an important adjective is missing here: Windows. With Microsoft playing little to no role in smartphone and tablets, and the desktop/laptop market being on hold, how much of a plus is DirectX on phones and tablets, really? Doesn't Windows Phone's and Windows 8 Metro's reliance on it only make it harder for game developers and houses to port their iOS and Android games over?

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RE[4]: All hopes on OpenGL
by _txf_ on Fri 21st Mar 2014 23:06 UTC in reply to "RE[3]: All hopes on OpenGL"
Member since:

(PS4 and Wii U use some form of OpenGL in varying degrees of bastardization, but these Japanese companies have had traditionally horrendous development toolchains/systems compared to MS).

From what I understand the WiiU toolchain was horrendous (maybe still is). The PS4 has a Clang based toolchain, which according to many, is very easy to use.

Edited 2014-03-21 23:06 UTC

Reply Parent Score: 3

RE[5]: All hopes on OpenGL
by reduz on Sun 23rd Mar 2014 18:40 in reply to "RE[4]: All hopes on OpenGL"
reduz Member since:

thank god that SN systems compiler is no more

Reply Parent Score: 2