Linked by Thom Holwerda on Tue 1st Dec 2015 18:51 UTC
Mac OS X

There are a number of reasons for Sketch leaving the Mac App Store - many of which in isolation wouldn't cause us huge concern. However as with all gripes, when compounded they make it hard to justify staying: App Review continues to take at least a week, there are technical limitations imposed by the Mac App Store guidelines (sandboxing and so on) that limit some of the features we want to bring to Sketch, and upgrade pricing remains unavailable.

And this is yet another lauded developer leaving the fledgling Mac App Store behind. Tapbots' Paul Haddad is pretty on point.

Five to ten years from now, we'll all laugh about how terrible of an idea the centralised, controlled, closed application store was, and mourn the immense damage it has done to developers. A short gold rush, followed by the total destruction of the independent developer community. I hope it was worth it.

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Comment by kittynipples
by kittynipples on Tue 1st Dec 2015 19:04 UTC
kittynipples
Member since:
2006-08-02

The problem is not that Apple made an App Store; it's that Apple doesn't rely on software sales for its business, so in trying to remove all complexity from the consumer experience, they are either blind to (or don’t care about) the needs of those whose livelihoods do depend on selling software.

Edited 2015-12-01 19:04 UTC

Reply Score: 6

RE: Comment by kittynipples
by CaptainN- on Tue 1st Dec 2015 21:00 in reply to "Comment by kittynipples"
CaptainN- Member since:
2005-07-07

That's a big part of it, but the other part is the openness that Apple and Google allow in both of their app stores. Yes openness. Anyone can submit an app, and as long as you don't violate the (often silly) rules, Apple and Google doesn't care whether your app is any good, steals someone else's IP, has a really really abusive business model, is entering a crowded space and will therefor drive down prices (econ 101), or whatever else. They just don't care.

Contrast that with other walled gardens like software on any home video console or Steam, where the content is actively cultivated, rather than open to anyone, and you can see that the problem is not that it's a walled garden, but rather that's its far too open, leading to the kinds of problems we keep seeing railed against on this site.

The race to the bottom problem is a problem with any competitive market system, where the price of any goods or services are supposed to approach the costs, eliminating profit (econ 101 again). It seems most of the griping about "centralized" app stores is really a lot of whining about how markets work in general, but without any real understanding about how markets work in general.

If you want to solve the problem where people can't makes ends meet in a competitive market system, maybe you need to reconsider the market approach.

And in case you are wondering, the reason why the big silicon valley companies can make a profit, is because they have each carved out a segment of whatever market they are in, and then agreed not to compete with each other (even for employees), so that they can all have various (and often differing) forms of a monopoly, which is what any sane company would seek in any market. Competition is bad for business, and like it or not, private market systems, like app stores, Amazon, Uber, Airbnb, etc., are very competitive.

BTW, I'm not advocating for monopolized private (or public) businesses, I'm just pointing out the ways in which the griping here is counter to itself (or at least other gripes also made on this site - by Thom I mean), without any seeming understanding of the fundamentals.

Edited 2015-12-01 21:05 UTC

Reply Parent Score: 2

CaptainN- Member since:
2005-07-07

TLDNR version: It's contradictory to complain about the inability of developers to make money in app stores, then also deride Nintendo for protecting the profits of it's game makers by seeking to end game reselling, which it has directly argued would have the same effect on their game sellers.

Reply Parent Score: 2