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But Gtk on Win32 is good only to run existing Gtk on Linux applications. As a developer, I would never use Gtk to write a Win32 only application, while I would do it with Qt or WxWidgets.
No matter how they call it a "crossplatform" toolkit. The truth is that Gtk is a (good) Linux-only toolkit which happen to run (bad) on other platforms.
Define "pretty well". To me, its look and feel is foreign (even with Wimp; you got the inversed button order, the GNOME file dialog... with the latest version I tried (2.6.8), anyway) and it got the sluggish redraw time. Hardly what I would call "pretty well".
To me, it looks like more a port than a supported platform. I hope the OS X port is going to get a better treatement (which I do not doubt since this platform got more respect and less hatred than Win32).
A common mistake in things like "maybe they should first..." suggestions is that the people that (in this particular case) develop the MacOSX port of GTK+ most likely have different skills than the people porting GTK+ to Win32. So by developing the MacOSX port they aren't "hurting" the Win32 port development and they probably couldn't help the Gtk+-Win32 team anyway.





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Maybe they should first improve the GTK+ version for Win32 as it's still hardly native on that platform with all its odd behaviors, while Mac has much a smaller audience.