Linked by Thom Holwerda on Thu 12th Jan 2017 23:49 UTC
Games

I don't think we'll ever see Half-Life 2: Episode 3, and the cliffhanger conclusion makes Half-Life 3 unlikely as well. The best chance of Half-Life getting a second wind will likely come if J. J. Abrams and Bad Robot can get the Half-Life film to screen. If that comes to fruition, and it doesn't bomb like almost every game movie before it, maybe, just maybe there's a chance of Gordon Freeman’s story continuing. Roll your eyes at the movie mention if you want, but how else will this franchise get a pulse again?

The interview you are about to read sheds some insight into how Valve works as a developer. Yes, someone at Valve could just say, "Let's make another Half-Life" and do it, but there are huge risks and hurdles involved in doing that. Prior to this interview, I was in the camp of, "Valve just doesn't get it." Now I'm in the camp of, "Valve is probably doing the right thing, but it's disappointing."

This interview opened my eyes to Valve's unique way of developing games, but also provided a bit of closure for someone who wants to see Half-Life continue. In the days before publishing this story, I reached out to Valve one last time for comment, but my request went unanswered. Without further delay, here's the interview.

This is a must-read.

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RE: Valve isn't interested
by sukru on Fri 13th Jan 2017 02:14 UTC in reply to "Valve isn't interested"
sukru
Member since:
2006-11-19

I don't think they have the same game development expertise anymore. If the team hadn't already moved to other projects / companies, they would have become stale after not writing any games for so many years.

They would need to rebuild the team, upgrade their engine for modern times (I would not want HL4 to become another unreal engine game), hire artists / designers / motion capture experts / orchestra, etc to build the art assets, and of course write a compelling story. All of this, at the scale of a AAA game easily racks up costs in 9 digits.

Or they can continue bringing home huge profits from Stream sales.

Unfortunately the math is not on HL3's side.

Reply Parent Score: 5

RE[2]: Valve isn't interested
by Gargyle on Tue 17th Jan 2017 08:23 in reply to "RE: Valve isn't interested"
Gargyle Member since:
2015-03-27

All of this, at the scale of a AAA game easily racks up costs in 9 digits.

Nine digits, in what base and in what currency? Are you talking base10 and american dollars? So that's hundreds of millions of dough in cost? I'm flabbergasted!

Reply Parent Score: 1