Linked by Thom Holwerda on Thu 21st Sep 2017 10:59 UTC

The unfinished feeling in iOS 11 mostly comes from UI and animation. UI elements in iOS are quite inconsistent, mixing a variety of UI elements, which might look quite similar but introduce a disconnected feeling for UX. The inconsistency of those elements majorly stems from those UI element updated in iOS 11, such as Large Title and new Search Bar. In my opinion, those newly introduced elements, which might be unfamiliar and new even to Apple engineers, have caused many inconsistent UI experience in iOS 11.

Many of you will look at this and consider it a bunch of whiny nonsense, but the problem with Apple being lax on details is that it turns into a case of monkey see, monkey do. Third party developers will become lax as well, leading to an overall degradation of UI quality and consistency. This is the last thing iOS, which has never exactly been a visually consistent operating system to begin with, needs.

People go nuts because the ports on the bottom of a Samsung phone - which you effectively never look at - aren't aligned, yet, ever since iOS 7, Apple has basically been winging its iOS UI design and polish.

Something about grading on a curve.

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RE[2]: What are you talking about
by leech on Fri 22nd Sep 2017 04:42 UTC in reply to "RE: What are you talking about"
Member since:

It's kind of a crapshoot. You either have engineers who couldn't design a UI to save their lives and just muddle through something that is semi-usable. Then you have the design freaks who argue about pixels and anti-aliasing and alignment of dialog boxes.

The perfect UX would be somewhere in the middle... no one has gotten there yet...

The new trend of making everything flat is far worse though. Check the Note 8's UI. In the Settings you have a little toggle that goes blue when it's on, or white when it's off... BUT if there is a little light line there, you can click on the TEXT portion for more options... This is a terrible UI.

Also, I absolutely hate the term UX... User Experience is a completely inane term created by designers and marketers (of which they should stay out of any sort of UI).

Reply Parent Score: 2

mistersoft Member since:

Not quite sure if it's along the same lines but I work for a company that makes technical instruments and the control &analysis software contain various "hidden buttons" where one has to right-click in areas of blank or monotone background to bring up hidden menus
(in the name if a simpler cleaner interface)

No mouse-over pops-ups or visual clue at all.....

Most desktop/mobile OSii aren't quite this level of bad. but sometimes approaching.

If the UI/UX design isn't blatantly and arcanely technical(ly competent)......At least make any and all elements (easily) discoverable
(I say)

Reply Parent Score: 3

CaptainN- Member since:

It took over 50 years for the qwerty keyboard to become the standard for type writers. It took just as long for handles to be removed from doors intended to be pushed. Yet we still, even 50 years later, see doors with handles that say "push" on them. A label indicates an incorrect affordance, and despite the ancient nature of that knowledge, people still can't get it right. But what's the point in complaining about it. Just choose the right options for YOUR projects.

Complaining about inconsistent UI from the outside is a fruitless journey. This does not imply that it's fruitless to write the design guidelines though. But just as quickly as these are written by folks at Apple and Google/Android (maybe MS, Samsung, etc.), those rules SHOULD be broken. That's innovation.

I completely agree about flat UI though. The trend is actually pretty old at this point. I wonder if it'll change.

Edited 2017-09-22 16:22 UTC

Reply Parent Score: 2