Linked by Thom Holwerda on Thu 1st Feb 2018 19:12 UTC
Amiga & AROS

The Faery Tale Adventure was a computer game that I created for the Amiga in 1987. It was moderately popular for its day, and was ported to a number of platforms, including MS-DOS and the Sega Genesis.

I decided to write this account because, much to my surprise, there is still interest in the game - I occasionally get fan email or inquiries as to whether there will ever be a sequel. And so I thought it might be interesting to tell the story of how the game came to be, and what happened afterwards.

An account by David Joiner of a game he wrote for the Amiga. One of those stories that's just fun to read, no ifs and buts. Grab a coffee and enjoy.

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RE[3]: Loved it
by Alfman on Sat 3rd Feb 2018 04:28 UTC in reply to "RE[2]: Loved it"
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I think there's a basic fallacy in there that it has to take money. I strongly believe someone can still construct their vision and profit from it, e.g. Minecraft.

Well, it really depends. Most people cannot afford professional help, but if you can find a talented group of people willing to donate their time (at least at first), then sure they can build great things. I genuinely love to see what ordinary people can do. In a way, seeing what we can do with limited resources is far more impressive than the wealthy who might do greater things, but had more resources and financial advantages.

TL;DR Don't kill your dreams because the profit projections you haven't done are not in your favor by default

It's not that I disagree with this sentiment. However it is important not to mislead people about career choices based on the exceptions to the rule. It is very difficult for the majority of indy game devs to make a living. Of course, if you end up making money, great! But if you don't otherwise have the money to pay for shelter/food/healthcare/utilities/etc, then just be aware that most game devs that go the indy route end up making considerably less than a normal job.

Edited 2018-02-03 04:42 UTC

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