Linked by Thom Holwerda on Wed 21st Feb 2018 23:10 UTC
OS/2 and eComStation

You have no idea how much effort went into getting this stupid white square on the screen.

If this one hell of a lede doesn't get your attention, nothing will.

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RE[2]: Comment by FlyingJester
by FlyingJester on Thu 22nd Feb 2018 23:41 UTC in reply to "RE: Comment by FlyingJester"
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I very much doubt it will. Child windows in OpenGL or DirectX windows on Windows, X11, or Cocoa tend not to work properly (for output, they usually still work for display).

SDL2 is not emulating OpenGL/DirectX, it relies on the underlying windowing system.

You would need to also force the use of Mesa, likely with OSMesa to get something better.

Reply Parent Score: 3

Darkmage Member since:

It's not the actual rendering of the 3D content that's the problem, it's the ordering of the Microsoft GUI components within the Display Manager that's the issue.

Reply Parent Score: 3

The123king Member since:

Wouldn't that have the added bonus of increased portability? One of my personal gripes with WINE is it's dependecy on X11, which can stymie porting attempts to non-UNIX systems, such as Haiku or AROS.

Reply Parent Score: 1