Linked by Eugenia Loli on Tue 10th Jan 2006 04:18 UTC
Original OSNews Interviews A powerful 2D animation product, Synfig, was open sourced recently under the GPL after the company behind it failed in the market place. The application is still actively maintained by its original author, Robert B. Quattlebaum, which we interview today about.
Thread beginning with comment 83863
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE: OpenGL acceleration
by ChiliJ on Tue 10th Jan 2006 07:55 UTC in reply to "OpenGL acceleration"
ChiliJ
Member since:
2005-08-12

Just curious, isn't OpenGL for 3D only?

I hope this project matures quickly. Wish all the best.

Reply Parent Score: 1

RE[2]: OpenGL acceleration
by Skavenger on Tue 10th Jan 2006 08:15 in reply to "RE: OpenGL acceleration"
Skavenger Member since:
2006-01-10

With some tricks it could be used also for 2D stuff. Take a look to http://www.amanith.org to see what i mean.

Reply Parent Score: 2

RE[2]: OpenGL acceleration
by rayiner on Tue 10th Jan 2006 08:23 in reply to "RE: OpenGL acceleration"
rayiner Member since:
2005-07-06

OpenGL is a useful API for anything that can be reduced to triangles or quads. With vertex and pixel shaders, OpenGL becomes *very* useful for 2D.

Reply Parent Score: 3