Linked by Trent Townsend on Wed 18th Jan 2006 22:03 UTC
DragonFly BSD 1.4 is the third major release of Matthew Dillon's fork of the FreeBSD operating system, and significant progress has been made towards reaching many of the project's numerous goals. New in this release include a more up to date version of the GNU Compiler Collection (required due to the incread use of thread local storage in DragonFly), an import of NetBSD's Citrus code (Comprehensive I18N Framework Towards Respectable Unix Systems), major reworking of all core subsystems in preparation for removing the MP lock, rewrites of various VFS related code and many updated drivers, frameworks and contributed programs.
Linked by Thom Holwerda on 05/25/13 0:45 UTC
Linked by Thom Holwerda on 05/24/13 23:59 UTC
Linked by Thom Holwerda on 05/24/13 22:33 UTC
Linked by Howard Fosdick on 05/24/13 21:41 UTC
Linked by Thom Holwerda on 05/24/13 14:44 UTC
Linked by Thom Holwerda on 05/23/13 23:22 UTC
Linked by Thom Holwerda on 05/23/13 22:04 UTC
Linked by Thom Holwerda on 05/23/13 22:01 UTC
Linked by Thom Holwerda on 05/23/13 17:52 UTC
Linked by Thom Holwerda on 05/22/13 22:23 UTC
"Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. WeÃ¢Â€Â™ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that itÃ¢Â€Â™s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.