Linked by Thom Holwerda on Thu 2nd Feb 2006 21:15 UTC
GNU, GPL, Open Source Linus Torvalds, father of the Linux kernel, has fleshed out his unhappiness with GPLv3 in three recent posts on the Linux Kernel Mailing List. Torvalds previously stated that the kernel will remain under the licensing terms of GPLv2. Yesterday, Torvalds offered his opinion as to where the battle over DRM should take place.
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An illustrative example
by cr8dle2grave on Thu 2nd Feb 2006 22:50 UTC
Member since:

A number of years ago I recall reading something on the possibility of creating successful FOSS network games. One of the downsides to using FOSS clients is obviously that users, being that they have ths source, can easily modify the client to cheat. The best solution offered was a scheme using "blessed binaries" where the cleint source could be offered, but only binaries signed by the operator of game server (or a federation they belong to) would be allowed to play. The GPLv3 would make this type of solution impossible.

The GPL isn't a solution to all of life's problems. Yes, it is designed to preserve the greatest amount of freedom possible for the end user, but its not always the appropriate tool to achieve that end.

Reply Score: 4

RE: An illustrative example
by mabhatter on Fri 3rd Feb 2006 03:50 in reply to "An illustrative example"
mabhatter Member since:

you're wrong on one point, accessing your network is a seperate privillage you grant the user, not a right. By using GPL'd code, the users are allowed to make their own rules and start their own servers if they wish. You can still make rules reguarding the programs used to connect to YOUR server. Following a TOS in terms of cheating has nothing to do with DRM. In this case DRM is what you want to provide a fair playing field.

I understand you're thinking about the Bdnet thing with Blizzard, but their argument was that the reverse engineered servers allowed users to use coppied games... not that it allowed cheating on their servers.

Actually GPL 3 would IMPROVE chances of a game like this working... you're not locking users into your system if they don't want to be could create a multiverse with different rules... where most of the legal issues fly when developers are trying to protect a profit model. It's why so many more people play games like Quake3 versus MMORGS.

Again, as far as cheaters, that's a term of service, much like a dress code or courtesy rules in a club. The fact that the code is GPL means you can generate fixes for cheats that much faster.. AND your users have the knowlage that you're not spying on them because they can see what's happening!!!

Reply Parent Score: 1