Linked by Thom Holwerda on Thu 2nd Feb 2006 21:15 UTC
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Member since:
2005-07-17
you're wrong on one point, accessing your network is a seperate privillage you grant the user, not a right. By using GPL'd code, the users are allowed to make their own rules and start their own servers if they wish. You can still make rules reguarding the programs used to connect to YOUR server. Following a TOS in terms of cheating has nothing to do with DRM. In this case DRM is what you want to provide a fair playing field.
I understand you're thinking about the Bdnet thing with Blizzard, but their argument was that the reverse engineered servers allowed users to use coppied games... not that it allowed cheating on their servers.
Actually GPL 3 would IMPROVE chances of a game like this working... you're not locking users into your system if they don't want to be there...you could create a multiverse with different rules... where most of the legal issues fly when developers are trying to protect a profit model. It's why so many more people play games like Quake3 versus MMORGS.
Again, as far as cheaters, that's a term of service, much like a dress code or courtesy rules in a club. The fact that the code is GPL means you can generate fixes for cheats that much faster.. AND your users have the knowlage that you're not spying on them because they can see what's happening!!!