Linked by Thom Holwerda on Thu 23rd Feb 2006 18:21 UTC, submitted by GhePeU
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RE[3]: I feel more partial to Xgl...
by subterrific on Fri 24th Feb 2006 02:05
in reply to "RE[2]: I feel more partial to Xgl..."
For anyone wanting context, read the "Xegl lives!" thread:
http://lists.freedesktop.org/archives/dri-egl/2005-May/thread.html
Alan Coopersmith from Sun was the person raising concerns about Xegl being Linux centric. Several people point out that he is mistaken and that OpenGL/EGL as well as the input subsystem are platform agnostic. It is only the OpenGL/EGL stack and input drivers that are platform specific.





Member since:
2005-07-06
I've read arguments against this approach describing it as Linux centric.
So far none of the shipping versions of EGL have been on Linux. EGL is a Khronos API, http://www.khronos.org/egl/ It is totaly platform independent. Current implementations are on proprietary embedded systems and cell phones. It is likely that EGL will be used in the PS/3.
Quote from the Khronos page: EGL can be implemented on multiple operating systems (such as Symbian, embedded Linux, Unix, and Windows) and native window systems (such as X and Microsoft Windows).
Just because I built a non-released implementation of the EGL API by using the Linux fbdev drivers, the entire EGL API has now been tagged as Linux centric.
Edited 2006-02-23 23:53