Linked by Thom Holwerda on Thu 23rd Feb 2006 18:21 UTC, submitted by GhePeU
X11, Window Managers David Reveman of Novell shares his thoughts on Xgl, Metacity, and more."I've been getting a lot of mail from people asking me about my thoughts on AIGLX, the GL compositing work being done on Metacity and nVidia's xdevconf paper. Instead of replying to everyone individually, I though I'd send a mail to the Xorg list."
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jonsmirl
Member since:
2005-07-06

I've read arguments against this approach describing it as Linux centric.

So far none of the shipping versions of EGL have been on Linux. EGL is a Khronos API, http://www.khronos.org/egl/ It is totaly platform independent. Current implementations are on proprietary embedded systems and cell phones. It is likely that EGL will be used in the PS/3.

Quote from the Khronos page: EGL can be implemented on multiple operating systems (such as Symbian, embedded Linux, Unix, and Windows) and native window systems (such as X and Microsoft Windows).

Just because I built a non-released implementation of the EGL API by using the Linux fbdev drivers, the entire EGL API has now been tagged as Linux centric.

Edited 2006-02-23 23:53

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subterrific Member since:
2005-07-10

For anyone wanting context, read the "Xegl lives!" thread:

http://lists.freedesktop.org/archives/dri-egl/2005-May/thread.html

Alan Coopersmith from Sun was the person raising concerns about Xegl being Linux centric. Several people point out that he is mistaken and that OpenGL/EGL as well as the input subsystem are platform agnostic. It is only the OpenGL/EGL stack and input drivers that are platform specific.

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