Linked by Thom Holwerda on Thu 23rd Feb 2006 18:21 UTC, submitted by GhePeU
X11, Window Managers David Reveman of Novell shares his thoughts on Xgl, Metacity, and more."I've been getting a lot of mail from people asking me about my thoughts on AIGLX, the GL compositing work being done on Metacity and nVidia's xdevconf paper. Instead of replying to everyone individually, I though I'd send a mail to the Xorg list."
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RE[2]: MS and opengl
by StringCheesian on Fri 24th Feb 2006 00:43 UTC in reply to "RE: MS and opengl"
StringCheesian
Member since:
2005-07-06

It is only the default driver that MS supplies which will be crippled, and no one should expect good performance from that anyway.

Oh, but people will. New kids just getting into gaming will be coming faster than than an "You need to upgrade your drivers for full OpenGL performance" campaign can educate them.

The crippled drivers will perpetuate a myth that OpenGL is slow and then pretty soon you'll be hearing "OpenGL games suck!" a lot from people who don't know what they're talking about.

Game developers will see that DirectX games just work, while OpenGL games cause tech support issues (having to explain to newb gamers complaining about slowness that they need decent drivers).

And so OpenGL will slowly die. And with it, game portability and 3D on Linux as well.

Edited 2006-02-24 00:45

Reply Parent Score: 4

RE[3]: MS and opengl
by rayiner on Fri 24th Feb 2006 02:02 in reply to "RE[2]: MS and opengl"
rayiner Member since:
2005-07-06

OpenGL isn't going to die just because games move to D3D. OpenGL existed before 3D gaming, and it will continue to exist after games abandon it.

Remember the reason NVIDIA makes OpenGL drivers for *NIX at all. It's not to support the total of 3 games that run on Linux. It's to support the very high end 3D modeling programs that run on Linux. It's to support customers like ILM, who buy tons of Linux boxes with NVIDIA cards to run Softimage.

Reply Parent Score: 3

RE[4]: MS and opengl
by StringCheesian on Fri 24th Feb 2006 02:41 in reply to "RE[3]: MS and opengl"
StringCheesian Member since:
2005-07-06

Remember the reason NVIDIA makes OpenGL drivers for *NIX at all. It's not to support the total of 3 games that run on Linux. It's to support the very high end 3D modeling programs that run on Linux.

Ok, maybe it won't hurt Linux. But lack of out-of-the-box support will still kill OpenGL as far as Windows games are concerned.

Edited 2006-02-24 02:43

Reply Parent Score: 1

RE[3]: MS and opengl
by sappyvcv on Fri 24th Feb 2006 13:48 in reply to "RE[2]: MS and opengl"
sappyvcv Member since:
2005-07-06

Wow quite the prediction. You do realize that Microsofts default drivers in XP have OpenGL support that is kind of subpar too, right? And has it hurt OpenGL? No.

Why should they be forced to actively write support into their product for a competitor?

Reply Parent Score: 1

RE[4]: MS and opengl
by Domin on Mon 27th Feb 2006 23:52 in reply to "RE[3]: MS and opengl"
Domin Member since:
2005-07-10

It's the microsoft's perception of open standards as comoetition that make it so fscked up company.

Reply Parent Score: 1