To view parent comment, click here.
To read all comments associated with this story, please click here.
OpenGL isn't going to die just because games move to D3D. OpenGL existed before 3D gaming, and it will continue to exist after games abandon it.
Remember the reason NVIDIA makes OpenGL drivers for *NIX at all. It's not to support the total of 3 games that run on Linux. It's to support the very high end 3D modeling programs that run on Linux. It's to support customers like ILM, who buy tons of Linux boxes with NVIDIA cards to run Softimage.
Remember the reason NVIDIA makes OpenGL drivers for *NIX at all. It's not to support the total of 3 games that run on Linux. It's to support the very high end 3D modeling programs that run on Linux.
Ok, maybe it won't hurt Linux. But lack of out-of-the-box support will still kill OpenGL as far as Windows games are concerned.
Edited 2006-02-24 02:43





Member since:
2005-07-06
It is only the default driver that MS supplies which will be crippled, and no one should expect good performance from that anyway.
Oh, but people will. New kids just getting into gaming will be coming faster than than an "You need to upgrade your drivers for full OpenGL performance" campaign can educate them.
The crippled drivers will perpetuate a myth that OpenGL is slow and then pretty soon you'll be hearing "OpenGL games suck!" a lot from people who don't know what they're talking about.
Game developers will see that DirectX games just work, while OpenGL games cause tech support issues (having to explain to newb gamers complaining about slowness that they need decent drivers).
And so OpenGL will slowly die. And with it, game portability and 3D on Linux as well.
Edited 2006-02-24 00:45