Linked by Thom Holwerda on Thu 23rd Feb 2006 18:21 UTC, submitted by GhePeU
X11, Window Managers David Reveman of Novell shares his thoughts on Xgl, Metacity, and more."I've been getting a lot of mail from people asking me about my thoughts on AIGLX, the GL compositing work being done on Metacity and nVidia's xdevconf paper. Instead of replying to everyone individually, I though I'd send a mail to the Xorg list."
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RE[3]: MS and opengl
by rayiner on Fri 24th Feb 2006 02:02 UTC in reply to "RE[2]: MS and opengl"
rayiner
Member since:
2005-07-06

OpenGL isn't going to die just because games move to D3D. OpenGL existed before 3D gaming, and it will continue to exist after games abandon it.

Remember the reason NVIDIA makes OpenGL drivers for *NIX at all. It's not to support the total of 3 games that run on Linux. It's to support the very high end 3D modeling programs that run on Linux. It's to support customers like ILM, who buy tons of Linux boxes with NVIDIA cards to run Softimage.

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RE[4]: MS and opengl
by StringCheesian on Fri 24th Feb 2006 02:41 in reply to "RE[3]: MS and opengl"
StringCheesian Member since:
2005-07-06

Remember the reason NVIDIA makes OpenGL drivers for *NIX at all. It's not to support the total of 3 games that run on Linux. It's to support the very high end 3D modeling programs that run on Linux.

Ok, maybe it won't hurt Linux. But lack of out-of-the-box support will still kill OpenGL as far as Windows games are concerned.

Edited 2006-02-24 02:43

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RE[5]: MS and opengl
by rayiner on Fri 24th Feb 2006 02:44 in reply to "RE[4]: MS and opengl"
rayiner Member since:
2005-07-06

It'll kill OpenGL in terms of Windows games, but that was never the primary OpenGL market anyway. In the OpenGL universe, games are relatively unimportant.

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