Linked by Thom Holwerda on Thu 23rd Feb 2006 18:21 UTC, submitted by GhePeU
X11, Window Managers David Reveman of Novell shares his thoughts on Xgl, Metacity, and more."I've been getting a lot of mail from people asking me about my thoughts on AIGLX, the GL compositing work being done on Metacity and nVidia's xdevconf paper. Instead of replying to everyone individually, I though I'd send a mail to the Xorg list."
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RE[4]: MS and opengl
by StringCheesian on Fri 24th Feb 2006 02:41 UTC in reply to "RE[3]: MS and opengl"
StringCheesian
Member since:
2005-07-06

Remember the reason NVIDIA makes OpenGL drivers for *NIX at all. It's not to support the total of 3 games that run on Linux. It's to support the very high end 3D modeling programs that run on Linux.

Ok, maybe it won't hurt Linux. But lack of out-of-the-box support will still kill OpenGL as far as Windows games are concerned.

Edited 2006-02-24 02:43

Reply Parent Score: 1

RE[5]: MS and opengl
by rayiner on Fri 24th Feb 2006 02:44 in reply to "RE[4]: MS and opengl"
rayiner Member since:
2005-07-06

It'll kill OpenGL in terms of Windows games, but that was never the primary OpenGL market anyway. In the OpenGL universe, games are relatively unimportant.

Reply Parent Score: 1

RE[6]: MS and opengl
by Domin on Fri 24th Feb 2006 09:05 in reply to "RE[5]: MS and opengl"
Domin Member since:
2005-07-10

But it will cripple OpenGL windowed apps performance on windows regardless whether you use MS or vendor driver. (with AVALON enabled, but why pay for Vista when you have to have its greates features disabled?)
As existence of those apps is really the reason why GPU companies do any serious OGL developement and the upcomming support issues (coupled with DX10 niceties) will make apps producers reconsider their 3d framework decision, with Vista MS can seriousely undermine hurt OGL relevance on Windows. As Win is dominating platform - it can kill OGL althogether.

Reply Parent Score: 1