How (and why) we ported Shenzen Solitaire to MS-DOS

Can two programmers who are accustomed to making games for modern computers with gigabytes of RAM and high-color HD displays port one of their games to MS-DOS? Neither of us had any experience developing on such old hardware, but since working within artificially limited systems is something of a Zachtronics game design specialty, we felt compelled to try!

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