This chapter introduces the idea of the device context, generalizing the concept of a drawing surface such as a window or a printed page. It will discuss the available device context classes and the set of “drawing tools” that wxWidgets provides for hand.
Drawing and Printing in C++ with wxWidgets
Submitted by anonymous 2005-08-08 General Development 8 Comments
This article came from the book Cross-Platform GUI Programming with wxWidgets, which is finally published: