Linux creator Linus Torvalds defended the integrity of Linux intellectual property in an interview with CRN Editor Heather Clancy and Editor/News Steven Burke at the CA World conference. Torvalds–who recently left Transmeta to work on Linux full-time at the Open Source Development Lab–talks about Read Copy Update code, copyright protection and SCO during the half-hour interview. Elsewhere, IT-Director has an article titled “Linux To Become A De Facto Standard“.
There’s a new thread about SCO’s latest lunacy: a Linux licensing plan for those who want to “safely use Linux” (I guess they haven’t read the GPL carefully enough!)
Go troll over there, that’s were the action is. You’re such a sorry excuse for a troll, the more you write, the better for our side.
And there at least you’ll get the attention you crave.
> release the same damn game year-after-year
Hey, if you played something else than sports game, you would understand how false this is. But then again, you’re hopeless.
Well, let’s have a look at the top 10 games at E3 this year:
1. Half-Life 2
2. Halo 2
3. Doom 3
4. Gran Turismo 4
5. Fable
6. Tony Hawk’s Underground
7. Metal Gear Solid 3: Snake Eater
8. The Sims 2
9. SSX 3
10. Mario Kart: Double Dash
Now, after looking at the list, if you can’t figure out where I’m going with this, let me spell it out.
– Out of 10 games, *9* of them are sequels and rehashes of previous titles.
– Out of those 9 rehashes, *6* of them are at “Part 3” or greater.
One word: let the market decide. Oh, can’t do that anymore, can you? What are you, a communist?
Of course, you’re right – the general game-playing public has been spoonfed the same crap year-after-year, they don’t know any better than to request that there be unleashed upon the world yet another Tony Hawk or FPS – same shit, different year. “Oh, but they added the revert move to this year’s game!!!” Yeah, here’s a quater ….
Why is it that troll who do not know anything about the game industry all of a sudden feel like they’re authorities on the matter?
Of the 9 “sequels”, the following have new engines (and therefore can’t be considered rehashes):
Half-Life 2
Doom 3
Mario Kart – Double Dash
The following titles have substantially modified engines:
Metal Gear Solid 3: Snake Eater
SSX 3
The Sims 2
Also, reusing an engine means that more money can be put on the artistic, which by the way is the MORE COSTLY OF THE TWO.
Now, since you’re so obviously knowledgeable about these things, why don’t you go out and make a completely new and original game, huh? I mean, if the masses are being spoon-fed the same drivel (and of course, Halo and Halo 2 are indentical, right?), then why don’t you come save them ridng on your white horse with the “next big thing”TM?
Darius, meet TopSpeed. TopSpeed, meet Darius. Now you can continue this discussion among ignorant trolls, I’m going over to the new SCO thread.
Of the 9 “sequels”, the following have new engines (and therefore can’t be considered rehashes)
First of all, I was not attempting to state that all new games are reusing engines, but it does happen quite often. Why is engine reuse bad? Because unless you’re willing/able to get really creative and find new ways to use the engine (which is usually not the case), you’re basically making a rehash, changing only what needs to be changed so that you can repackage the same game and get away with it.
Secondly, my point for listing all those games was not to point out how many were reusing engines, but to point out how many of them we’ve already played – complete lack of originality anymore .. except for maybe Fable, and even that one is questionable.
Also, reusing an engine means that more money can be put on the artistic, which by the way is the MORE COSTLY OF THE TWO.
Screw the art – just give me something that’s fun to play. I don’t care of the graphics are NES-quality.
Now, since you’re so obviously knowledgeable about these things, why don’t you go out and make a completely new and original game, huh?
Because I am not a game programmer and don’t aspire to be one. Besides, even if I was, I would probably work for a publisher who would demand that I make yet another racing game, because last year’s version sold so well.
He winges about games being updated so often and has to pay for each upgrade, then thinks its ok for Microsoft to do the same. I think he needs to stay at school.
His ignorance on the SCO claims appears legendary, never let a fact (of which there are none proved yet – its SCO’s word against everybody elses) get in the way of a good troll. I’d rather not take the word of one desperate CEO, i’d wait until its been proved.
I’d like to know how anyone can compare code against a closed system to check if it has been lifted from it.
For all those people who think they are being smart and not a troll, best to be thought a fool and open your mouth and prove it.