A while back, OSNews had an article about the Open Graphics Project. The project has progressed significantly, and now there is an interview on KernelTrap.org about the progress, status, and future of this 3D graphics project. If you’re interested in how the chip works, there’s even a C++ software model of the OpenGL renderer you can look at.
Interview on Open Graphics Project
Submitted by Timothy Miller 2005-01-25 3D 10 Comments
It’s pretty amazing how far they have come in such a short time. I’m wondering how they will cope with patent-protected technologies,but I think the project is extremely interesting and I would definitely buy such a product. The educational factor is cool too, always fun to see how something actually works.
I wonder what the people behind these projects have to say. There should be a lot of interested people, even more if people hear that thier Sky-ku-able OS upstart has accellerated 3D in edition to yahoo games. I wonder if the linux community will be into it as well if they’re nvidia/ati cards will suffice.
They should target serious/professional users. Gamers won’t be interested (except maybe some rare individulas who want to play 3D games on odd niche operating systems?).
And before some hardcore gamers start complaining once again that this thing won’t be fast enough for their latest 3D games, have you considered that there are lots of people doing real work with their PCs and not even interested in some stupid, latest PC games? Take me, for example, I do like occasional gaming, but I don’t have any need for the latest Ati/nVidia 3D cards, my Matrox is enough for me (though Matros’ Linux support has gotten worse lately, I’m afraid). Besides, hardcore 3D gamers could consider game consoles (cheaper and better for that task)… – or, consider spending their time in something more productive…, learn to program, for example?
I think this would be something that you could potentially sell to OEM vendors. Basically, if they can make a graphics card that provides acceleration for Longhorn + Xorg, that would take care of a significant portion of users.
I’m looking forward to working with users of any platform that want to support our card. It would be really cool to boast the largest number of supported platforms.
this project is great! timothy, you have my (moral ) support
I’m definitely going to get one of these cards, even so to repalce my GeForce 256, but i’m hoping for hardware 3D support in Haiku. I guess chances are good.
If it’s reasonably fast, and has really good driver, I will definitely buy such a card [if it is also not to expensiv]. For now I have to stick with an ATI radeon 9200 IGP, that has no 3D acceleration. Even 2D is slow as hell ! Oh, well, ATI sucks. Nvidia is not to bad, but open driver would be definitively be better.
…just to show support for this cool idea. Even though my tree machines havea radeon m7 (mobile version of 7000), mga g450 and ati rage mobility and their performance is good enough for my needs
Love the fact that a software renderer of the hardware GPU is being released ahead of time. Am I correct in believing that a proto-type driver can be written for any OS for pre-testing as long as the present videocard can be used as a frame buffer?
Hardware 3D on Haiku: I have the programming book for OpenGL on BeOS but I thought Haiku was changing the OS interface, does anyone know if I am wrong here?