Linked by Thom Holwerda on Tue 12th Jun 2007 19:36 UTC, submitted by atezun
Games Despite what many (including myself) thought when EA announced they would support the Mac platform, the games EA will release are actually not native ports - instead, they will use Transgaming's Cider engine, a Wine-like wrapper for running Windows games on Intel Macs. This news was found in a Transgaming press release. Apart from the fact that this might negatively affect performance, it also means PowerPC Macs will not be able to play these games.
Thread beginning with comment 247421
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[3]: I wonder when
by Best on Wed 13th Jun 2007 00:30 UTC in reply to "RE[2]: I wonder when"
Best
Member since:
2005-07-09

What else is there that they would use? They may have their own Game APIs (well they have their own game engines which most games wind up using), but they don't maintain their own 3d graphics APIs, I wouldn't be surprised if they weren't using OpenAL and even SDL as well.

Edited 2007-06-13 00:38

Reply Parent Score: 2

RE[4]: I wonder when
by apoclypse on Wed 13th Jun 2007 03:27 in reply to "RE[3]: I wonder when"
apoclypse Member since:
2007-02-17

You also have to remember that most game engines are licensed and the unreal engine which is one the biggest and most used has the ability to use both directx and opengl as their api. Opengl is a proven and stable api, it has the ability to be extended and has the added benefit that most game engines have a backend to it as well as the fact that its cross-platform which is most likely why its used so widely till this day. Most game companies especially those that develop for consoles usually use middleware which is usually provided by the console maker, and then they build their engines on top of that.

Reply Parent Score: 2