Linked by Thom Holwerda on Fri 7th Sep 2007 13:34 UTC, submitted by anonymous
General Development "Lua is a powerful, light-weight programming language designed for extending applications. Coupled with it being relatively fast and having a very lenient license, it has gained a following among game developers for providing a viable scripting interface. It has been used in games such as World of Warcraft and Far Cry, and in applications such as Adobe Photoshop Lightroom and Snort."
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Ahh
by Xaero_Vincent on Fri 7th Sep 2007 14:43 UTC
Xaero_Vincent
Member since:
2006-08-18

This language appears to be much like Euphoria, except Euphoria is far more performance oriented.

Euphoria is FOSS under a public domain license.

RE: Ahh
by _df_ on Fri 7th Sep 2007 15:28 in reply to "Ahh"
_df_ Member since:
2005-07-06

performance oriented in what way compared to lua?

euphoria has two core data types, numbers + vectors, and vectors pale in comparision to luas tables. lua has functions as first class citizens with the full lambda calculus. euphoria is not functional at all.

euphoria is faster but the speed difference is minimal.

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RE[2]: Ahh
by Xaero_Vincent on Fri 7th Sep 2007 15:49 in reply to "RE: Ahh"
Xaero_Vincent Member since:
2006-08-18

What I meant is that the syntax share a lot in common.

Euphoria is a general purpose language whereas Lua is designed to supplement flexible applications with scripting capabilities--like in-game scripting.

As for performance... the speed different is huge in some cases. For example an old version of interpreted Euphoria performed a sieve benchmark ~18.5 times faster than Lua. Todays Euphoria has even faster execution speed than before, plus execution speed can be further enhanced up to 5x simply by using the automatic Euphoria to C translator--now also FOSS.

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