Linked by Thom Holwerda on Wed 16th Apr 2008 20:01 UTC, submitted by irbis
3D News, GL, DirectX Open Graphics Project founder Timothy Miller recently noted on the project's mailing list that they are set to announce that their first hardware, the OGD1, is ready for pre-order. "The OGD1 design has actually been finished for a couple of months now," he began, explaining that they've been setting up a way to process pre-orders for the first 100 boards. The board will retail at USD 1500, with a USD 100 discount offered for the first 100 pre-orders. "These are pre-orders, not orders," Timothy continued, "that means the lead time is unpredictable. We don't have a stock. We will purchase a stock based on the number of pre-orders we get. Also, this means that if we never get a large enough number of pre-orders, we will be unable to fulfil them; all pre-orders would be cancelled, and no one would be charged anything."
Thread beginning with comment 309996
To read all comments associated with this story, please click here.
Too Slow - Expensive Though Experiment
by BrendaEM on Wed 16th Apr 2008 23:09 UTC
BrendaEM
Member since:
2005-11-23

I did some looking on their website. Sadly, If the card only can do 20-30FPS in Quake III, then it's less than half the speed of an obsolete Nvidia Geforce 6600GT. I think it would compare to an Nvidia 5000 series, or perhaps a 3TI.

It's too way too slow for modern gaming, and it might also be too slow for some CAD programs.

At $1500, it would compare to a $30-$50 commercial card.

I believe they set their sites way too low. It might have been better to use a regular CPU, and boot it into Linux to run the rendering code in software.

Edited 2008-04-16 23:10 UTC

Reply Score: -1

WereCatf Member since:
2006-02-15

I did some looking on their website. Sadly, If the card only can do 20-30FPS in Quake III, then it's less than half the speed of an obsolete Nvidia Geforce 6600GT. I think it would compare to an Nvidia 5000 series, or perhaps a 3TI.

It's too way too slow for modern gaming, and it might also be too slow for some CAD programs.


You have completely misunderstood the whole point of OGD1, it is NOT a graphics card. If they had just planned to create a 3D graphics card with open specs then it would have been a whole lot cheaper than this. But this is a board meant for hardware developers! You should read their site a little bit more carefully ;)

Reply Parent Score: 4

flanque Member since:
2005-12-15

Then why set themselves a goal of 20-30fps for Quake 3? It's positioning it as a graphics card with lines such as that.

Reply Parent Score: 1

kaiwai Member since:
2005-07-06

I did some looking on their website. Sadly, If the card only can do 20-30FPS in Quake III, then it's less than half the speed of an obsolete Nvidia Geforce 6600GT. I think it would compare to an Nvidia 5000 series, or perhaps a 3TI.

It's too way too slow for modern gaming, and it might also be too slow for some CAD programs.

At $1500, it would compare to a $30-$50 commercial card.

I believe they set their sites way too low. It might have been better to use a regular CPU, and boot it into Linux to run the rendering code in software.


God almighty - doesn't anyone read the damn website; its a friggin development kit; of course it is going to be expensive. Once the ground work for 1.0 is released, the cost of pumping out GPU's will be next to nothing - the development kit right now costs a fair bit.

For me, I'd love to see this succeed; I'm not a big gaming fan, and for most people, that is the case. If it means that they can purchase a machine with decent 2D performance and ok 3D, and fully supported by opensource operating systems, it would give a great push forward.

With that being said, I don't think it should stop at video cards; lord knows the PC is filled with proprietary junk that should be replaced with open components using open standards.

Reply Parent Score: 7