Linked by Thom Holwerda on Tue 16th Jun 2009 13:25 UTC
Apple During last week's Worldwide Developers Conference, Apple introduced a new iPhone model, the iPhone 3GS, which comes, among other things, with a faster processor and more RAM. Since this is a developers' conference, there were also numerous sessions on iPhone development, and the last session was about publishing on the App Store. Since every session at every WWDC is always followed by an open Q&A session, you'd figure this'd be the perfect opportunity for iPhone developers to ask about Apple's App Store policies. Well, no.
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RE[2]: Hate
by rozzy on Tue 16th Jun 2009 18:06 UTC in reply to "RE: Hate"
rozzy
Member since:
2009-06-16

every platform has plusses and minuses. is it really better to develop for a platform with no devices out there?

yes the store is a pain - it also is a quick way for developers to market to a large audience and to monetize. those a big benefits.

Reply Parent Score: 1

RE[3]: Hate
by ringham on Tue 16th Jun 2009 18:28 in reply to "RE[2]: Hate"
ringham Member since:
2006-03-23

You clearly have never developed for the iPhone before. It isn't a quick way to get in front of a large market, and it isn't easy to monitize. The get-rich-quick stories you read are few and far between.

Reply Parent Score: 1

RE[3]: Hate
by google_ninja on Tue 16th Jun 2009 21:53 in reply to "RE[2]: Hate"
google_ninja Member since:
2006-02-05

Actually, the appstore makes it next to impossible for people to discover good products. What matters is time to market, not quality. The only metric you have to work with is top downloads, which ends up being a self fulfilling thing making it next to impossible for new apps to break into a given category.

Reply Parent Score: 2