Linked by Thom Holwerda on Fri 4th Dec 2009 19:59 UTC
Apple "Apple has added new build-to-order options for some of its Mac Pro and Xserve models. Specifically, a 3.33GHz 3500-series Xeon processor is now an option for the lower-end quad-core Mac Pro. Also, Apple now offers a 2TB drive option for both Mac Pros and Xserves."
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RE[2]: No graphics?
by moondevil on Sat 5th Dec 2009 09:24 UTC in reply to "RE: No graphics?"
Member since:

Which just shows that Mac are not the type of machine you want to buy, if your type of work depends on 3D and high performance graphics manipulation.

For me it was the main reason I ended up buying a PC last month.

Reply Parent Score: 3

RE[3]: No graphics?
by elmimmo on Sat 5th Dec 2009 09:40 in reply to "RE[2]: No graphics?"
elmimmo Member since:

Depends, video editing is almost exclusively Mac centric when at individual level, and hence lots of video compositing is done there too, wether it being the most upgradable hardware or not. Lots of motion graphics is then made on the Mac using Cinema4D for 3D (probably not so much because it excels over anything, but because it is the only 3D app available to Mac users with enough render quality and feature set).

All video editing/compositing apps (Final Cut, After Effects, Nuke, Motion, etc.) on the Mac use the graphics card for one thing or the other. Try using some of the apps in the Magic Bullets suite without an decent graphics card… And like I said, it is Apple who is boasting about OpenCL.

So it is not like there is no software or industry already existing and revolving around Macs that would benefit tremendously of an available market of easy to upgrade graphics cards.

Reply Parent Score: 2

RE[4]: No graphics?
by moondevil on Sat 5th Dec 2009 10:14 in reply to "RE[3]: No graphics?"
moondevil Member since:

On the gaming industry, which I do dabble quite often, no one even cares what Cinema4D is.

There the kings are Maya, 3D Studio and Poser for 3D manipulation, just to name a few.

Sure OpenCL is nice addition to the OpenGL programmers toolkit. But if you are graphics API agnostic, you can also use DirectX Compute, CUDA or Stream.

But still where are the top level cards for the Mac? Can I plug more than one card, SLI like configuration?

What happens is that most of the 3D software available for the Mac has to restrict themselves to the limits imposed by the short availability of graphics hardware.

Reply Parent Score: 1