Linked by Thom Holwerda on Mon 14th Nov 2011 21:32 UTC, submitted by cristoper
Apple It's no secret OSNews has a bit of a thing for the BeOS. I can only speak for myself, obviously, but relatively speaking, BeOS was the best operating system ever made. The man who started all this was Jean-Louis Gassee, former executive at Apple, who founded Be, Inc. in 1991. In the second half of the '90s, Apple was looking for a replacement for its heavily outdated Mac OS, after several failed attempts at developing its own - it came down to Steve Jobs NeXT, or BeOS. Be didn't make it, and Gassee is happier for it.
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RE[6]: Software Souls
by MOS6510 on Wed 16th Nov 2011 20:32 UTC in reply to "RE[5]: Software Souls"
MOS6510
Member since:
2011-05-12

The Amiga was intended to be a gaming console. Commodore made it in to a real computer.

It's difficult to tell which path would have taken it the furthest, but I enjoyed using it as a real computer. Well, it did end up as a gaming console as the CD32, but that wasn't a long lasting success even though it was at first.

So it's a bit sad with Steve's passing away and people looking back computing history seemed to have been about IBM PCs vs Apple Macs. No mention of Commodore, Atari or Sinclair. Nobody I knew or met had a PC or a Mac. Only companies did.

Home computers surely dominated the scene in the 80s and they were a lot more fun than a PC or Mac.

Reply Parent Score: 2

RE[7]: Software Souls
by zima on Mon 21st Nov 2011 23:17 in reply to "RE[6]: Software Souls"
zima Member since:
2005-07-06

Sure, alas they were still the Devil ;) (overall; I like how this http://www.osnews.com/permalink?487690 fairly recent comment wraps it up:

Given that the die-hard Amiga users grew up with Commodore in charge of their computing experience, anything an Amigan WON'T put up with generally falls under the Geneva Conventions.

;p ...something which, curiously, apparently survived the Commodore demise; even intensified. Amiga movement of the 90s and noughties seemed to be largely about few small manufacturers of overpriced and "unique on principle" trash riding on, feeding on, exploiting & exhausting any remains of a following the platform had (a following earned by great value in its time), just to keep themselves alive a bit longer. Glorifying and promoting, to their (nefarious? ;p ) ends, what basically ultimately put the nail in the coffin of Amiga.

While perhaps there were more optimal routes... consider how, for example, the Amithlon - killed by legal scuffles of course - smoked in its days pretty much every "true Amiga" hardware, for much lesser price; and IIRC it could provide a gradual & transparent to the OS shift towards x86-compiled code (but, the community had strong ideological issues with the Evil; ~"well, Apple doesn't use x86, they use what's best" turned out funny; but at least part of remaining Amigans, those with MorphOS, finally realized the suitability of old/dumpster PPC Macs); if it can be run on some current hardware, the Amithlon is probably still by far the fastest Amiga at any given point in time.

Reply Parent Score: 2

RE[7]: Software Souls
by zima on Mon 21st Nov 2011 23:59 in reply to "RE[6]: Software Souls"
zima Member since:
2005-07-06

The Amiga was intended to be a gaming console. Commodore made it in to a real computer.
It's difficult to tell which path would have taken it the furthest, but I enjoyed using it as a real computer. Well, it did end up as a gaming console as the CD32

Regarding this, it seems to me that a vast majority of Amigas were gaming consoles - at least as far as usage patterns go: put a floppy, wait for it to load, joystick in hand until power-off (mouse with some "pre-RTS" & adventures). As for keyboard... there were probably months between purposeful presses of most keys (except the reset combo, IIRC two "Amiga" keys and some third one), unless for some cheat codes.

One of my buddies had CD32. There was really no difference between how he was using the console and how those with Amigas used them - except, the latter were actually used much more actively (having, typically, immensely larger collections of games)

Well, that, and (typically "low end") Amigas generating ads & announcements channels, in local cable networks, some even genlocking simple GFX & captions in big TV stations. Most people of course not realizing or caring about those.

Overall, Amiga didn't seem to depart much from its roots as a gaming console, both when it comes to its internal architecture, and with its "ecosystem" model (at least in pre-NES variant - actually, even more fragile than that, because of diskettes). And while this did give it impressive, in its time, ~"multimedia" capabilities - one can also argue that it severely limited its rate of progress, inevitably resulting in fairly quick demise. Well, that and "Commodore" ;)

Yes, they made Amiga into a real computer (and rather decent one) - but this didn't bring all that is supposed to come with this status, the fabled "ecosystem" offered virtually only games (typically arcade-ish genres, at that)
This problem was particularly big in typical small & provincial cities (NVM when such city was in (understandably) neglected places undergoing shift to market economies, in "constant crisis") - no "guru" around, "serious adults" of course without any knowledge and totally dismissive of computers, random scraps of literature or documentation, obviously deep in pre-Internet era, virtually all software available boiling down to basic Workbench and cracked games - what a kid was supposed to do?

Yes, the problem wasn't exclusive to Amiga, but this consolation wasn't of much help.

Edited 2011-11-22 00:19 UTC

Reply Parent Score: 2