Linked by Thom Holwerda on Sun 27th Nov 2011 22:07 UTC, submitted by Nooone
Linux So, it's no secret that the Linux desktop - at least, the GNOME-side of things - is a bit in a state of disarray. Unity hasn't exactly gone down well with a lot of people, and GNOME 3, too, hasn't been met with universal praise. So, what to do? Linux Mint, currently one of the most popular Linux distributions out there, thinks they are on to the solution with their latest release, Linux Mint 12.
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RE: Lessons learned
by Lennie on Mon 28th Nov 2011 11:27 UTC in reply to "Lessons learned"
Lennie
Member since:
2007-09-22

I think the lesson should be:
when you are doing something very new, don't force it on everyone, make it optional.

Keep the old stuff in a working state, GNOME 3 fallback isn't GNOME 2 for example.

Edited 2011-11-28 11:28 UTC

Reply Parent Score: 4

RE[2]: Lessons learned
by kurkosdr on Mon 28th Nov 2011 12:27 in reply to "RE: Lessons learned"
kurkosdr Member since:
2011-04-11

"when you are doing something very new, don't force it on everyone, make it optional. "

The problem with that would be that the Gnome team would have to maintain Gnome 2 and Gnome 3, aka split manpower between the two DEs (Gnome 2 and Gnome 3). As if there wasn't already enough fragmentation of manpower between different DEs in Linuxland. The correct choice would be not taking such a radical departure from Gnome 2, because quite frankly they are not professional UI designers, so they should be doing evolutionary changes based on experience instead of radical changes based on what they think is right.

As i 've said before, the mess with the DEs in Linux is a bad one. I wish the Mint team the best of luck, but cannot count on it for my computing needs.

Edited 2011-11-28 12:34 UTC

Reply Parent Score: 2

RE[3]: Lessons learned
by Lennie on Mon 28th Nov 2011 14:08 in reply to "RE[2]: Lessons learned"
Lennie Member since:
2007-09-22

I mean GNOME3 almost got it right will fallback, a lot actually works.

It just needs more polishing so people who are used to GNOME2 actually want to use it.

Then people can try out GNOME3 and the community can make clear what they like and don't like so it can be explained or changed, maybe an option added in the next update/upgrade.

KDE4, I think, didn't even have the fallback.

You have to remember with GNOME3/KDE4 you are doing 2 big changes: Interface and hardware supported.

Edited 2011-11-28 14:10 UTC

Reply Parent Score: 2

RE[2]: Lessons learned
by Alfman on Mon 28th Nov 2011 18:48 in reply to "RE: Lessons learned"
Alfman Member since:
2011-01-28

Lennie,

"I think the lesson should be:
when you are doing something very new, don't force it on everyone, make it optional."

I think you hit upon the biggest gripe of all. Why are linux users being corralled into a UI paradigm that is so rigid and non-customizable? Customisation used to be one of the greatest strengths of running a linux desktop. OSS was undeniably way ahead of either MS/Apple in this aspect. I would hope that gnome3/unity designers had a great compelling reason to completely disregarded this core strength, but from what I can see this tradeoff resulted in only lost functionality with absolutely nothing gained.


Maybe the focal shift away from functional purpose and towards eye candy is a sign of linux's growing mainstream popularity, but like Lennie, I ask why the designers are killing off features instead of incorporating them into gnome3/unity. To this end, I'm thankful for Mint's acknowledgement of the problem and their steps towards patching the UI holes which have cropped up.

Reply Parent Score: 3