Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
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Who can win?
by thavith_osn on Wed 20th Jun 2012 04:49 UTC
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I remember back in the day when people used to give Apple a hard time for encouraging everyone to adhere to a set of UI guidelines.

On the DOS (then Windows) side of the road, you could code your UI pretty much the way you wanted.

Freedom was the cry. Why be limited to a companies perceived ideals for an interface.

Now I hear we have too much freedom in this arena.

Actually, Apple still encourages us to adhere to guidelines for both OS X and iOS. When you use XCode, it helps encourage you to create the UI in the "Apple" way, giving you (in most cases) guides right down to the pixel.

The problem is, the "people" expect something a little more (sorry for the word) "sexy". If you have two apps, one is a boring stock standard app, and one has a sexy (sorry again) UI that just smokes and sparkles, then the nicer looking one will get the $$, not the boring one, even if the boring one is easier to use, has more features and so forth. Well, geeks and some users work out which is better, but a lot of $$'s is tied up better most people don't.

I don't have an answer, personally, I prefer the boring guidelines way of doing things, but I really appreciate sparkle at times. Garageband is a good example, dials, foot pedals and so on make sense.

I guess in the end, keep as much consistency as you can, but have fun with your apps too, and where appropriate, even create something new.

Maybe the "real world" is the best UI guideline of all...

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