Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Thread beginning with comment 522985
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 05/25/13 0:45 UTC
Linked by Thom Holwerda on 05/24/13 23:59 UTC
Linked by Thom Holwerda on 05/24/13 22:33 UTC
Linked by Howard Fosdick on 05/24/13 21:41 UTC
Linked by Thom Holwerda on 05/24/13 14:44 UTC
Linked by Thom Holwerda on 05/23/13 23:22 UTC
Linked by Thom Holwerda on 05/23/13 22:04 UTC
Linked by Thom Holwerda on 05/23/13 22:01 UTC
Linked by Thom Holwerda on 05/23/13 17:52 UTC
Linked by Thom Holwerda on 05/22/13 22:23 UTC
More News »
Sponsored Links



Member since:
2005-07-11
I remember back in the day when people used to give Apple a hard time for encouraging everyone to adhere to a set of UI guidelines.
On the DOS (then Windows) side of the road, you could code your UI pretty much the way you wanted.
Freedom was the cry. Why be limited to a companies perceived ideals for an interface.
Now I hear we have too much freedom in this arena.
Actually, Apple still encourages us to adhere to guidelines for both OS X and iOS. When you use XCode, it helps encourage you to create the UI in the "Apple" way, giving you (in most cases) guides right down to the pixel.
The problem is, the "people" expect something a little more (sorry for the word) "sexy". If you have two apps, one is a boring stock standard app, and one has a sexy (sorry again) UI that just smokes and sparkles, then the nicer looking one will get the $$, not the boring one, even if the boring one is easier to use, has more features and so forth. Well, geeks and some users work out which is better, but a lot of $$'s is tied up better most people don't.
I don't have an answer, personally, I prefer the boring guidelines way of doing things, but I really appreciate sparkle at times. Garageband is a good example, dials, foot pedals and so on make sense.
I guess in the end, keep as much consistency as you can, but have fun with your apps too, and where appropriate, even create something new.
Maybe the "real world" is the best UI guideline of all...