Linked by Thom Holwerda on Fri 6th Jul 2012 00:36 UTC
Thread beginning with comment 526710
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 05/20/13 11:29 UTC
Linked by Thom Holwerda on 05/18/13 21:33 UTC
Linked by David Adams on 05/16/13 4:23 UTC
Linked by Thom Holwerda on 05/11/13 21:41 UTC
Linked by Thom Holwerda on 05/08/13 14:22 UTC
Linked by Thom Holwerda on 05/02/13 15:28 UTC
Linked by Thom Holwerda on 04/29/13 21:06 UTC
Linked by Thom Holwerda on 04/24/13 22:24 UTC
Linked by Thom Holwerda on 04/18/13 11:21 UTC
Linked by Thom Holwerda on 04/16/13 9:29 UTC
More Features »
Sponsored Links



Member since:
2005-07-06
And look where we are now... (actually, we were here already that decade+ ago, really, with consumer GPUs vs. what SGI hardware offered)
BTW, seeing that you're perhaps "into" all things SGI ...do you recall a game for SGI Indy, IIRC made for some coding competition, using a webcam for input and displaying some abstract orange-ish landscape, with leafless trees, one of them controlled? (again, all IIRC)
I stumbled on something like that a decade+ go (probably while casually exploring SGI sites from... BeOS :p ), and searching it now doesn't do the trick, bringing mostly some casual gaming websites and "commemorative" SGI blogs.
(you'll probably won't see it before the topic is closed - but, if you recall anything, feel free to answer to one of my comment in some more recent thread)
Edited 2012-07-14 00:19 UTC