Linked by Thom Holwerda on Tue 17th Jul 2012 22:19 UTC, submitted by Nth_Man
Games "The truth is that this is the first post of the Valve Linux blog. This blog is where you can find the latest information from Valve about our Linux development efforts. Avoid the rumors and speculations that multiply on the Web. Instead, come to the source - a blog where people who are interested in Linux and open source game development can get the latest information on Valve's efforts in this arena. In this initial post, we'll introduce the team (and a bit of its history) and then give you a snapshot of what we're currently doing." Steam, Source, and Left 4 Dead 2 coming to Linux. We know why.
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RE[3]: At last...
by cyrilleberger on Wed 18th Jul 2012 08:53 UTC in reply to "RE[2]: At last..."
cyrilleberger
Member since:
2006-02-01

but when something is ported correctly it should be trivial to recompile for other architectures (arm anyone?).

Unless it contains a significant amount of assembly code, which is still very common for the highly optimised code paths found in some game engine. Not counting, that when it comes to ARM, you need to select which core you are targeting.

Reply Parent Score: 5