Linked by Thom Holwerda on Thu 14th Feb 2013 20:21 UTC
Games "Valve today announced the release of its Steam for Linux client. In celebration of the release, over 50 Linux titles are now 50-75% off until Thursday, February 21st at 10 AM PST. The Steam client is now available to download for free from the Ubuntu Software Center. Ubuntu is the most popular distribution of Linux used by millions of people globally and known for its well-designed, easy-to-use customer experience." The beginning of the Steambox. We're on the cusp of a sea change in the gaming world.
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shmerl
Member since:
2010-06-08

These days "AAA" is losing its meaning. The lines between indie and "AAA" are becoming more blurry.

Reply Parent Score: 6

sukru Member since:
2006-11-19

I wish it was true.

While indies have made really good strides (Bastion was my favorite game of 2012 for example), AAA content requires millions of dollars for development.

Until we can somehow generate content (graphics, levels, audio, music, etc) with a much smaller budget there will still be a market for AAA releases.

I'm not saying AAA is particularly better (most of the time it's opposite), but they sell well. It's like the big Hollywood blockbusters, vs independent films.

Reply Parent Score: 5

Thom_Holwerda Member since:
2005-06-29

Judging a game - or any expression for that matter - based on whether it's indie or not is ridiculous anyway. Being indie doesn't make a bad game better, nor does being an AAA title make a good game worse.

It's all arbitrary. Just play what you like.

Reply Parent Score: 6

shmerl Member since:
2010-06-08

Right, big studios have more resources, but they often aren't putting emphasis on different perspectives of quality such as depth and originality. Rather they focus on producing mass market stuff. I.e. you often find indie games with much better story lines than many mindless AAA eye candies.

Edited 2013-02-14 21:24 UTC

Reply Parent Score: 6

silviucc Member since:
2009-12-05

They generate millions for who exactly? Certainly not the developers. Tim Schafer of Double Fine fame said once something along the lines of "when using other people's money to develop a game, most of whatever you make in sales, is going to them"

Kickstarter and other sites like it, bring developers in direct contact with their audience (the gamers) with the latter choosing to pay for a product that might ship in a few years, in advance. It was also the reason, InExile, who develop Wastelands 2, enabled Unity 3D to create native Linux games.

If I were one of the big publishers, I would have pissed my pants by now. The writing is on the wall. They are going extinct.

The "AAA" titles are dying. For some reason they cost millions to make and most turn out to be horrible. They end up as losses (which are blamed on piracy, of course). Just look at the latest "AAA" flop - Aliens: Colonial Marines. Took 6 years to make, turned out to be a turd.

Reply Parent Score: 4

Soulbender Member since:
2005-08-18

AAA content requires millions of dollars for development.


And yet they so often fail completely (DNF, Aliens: Colonial Marines etc).
Can't help but wonder what they're paying all those millions for. Obviously not for talent and skill.

Reply Parent Score: 4

WereCatf Member since:
2006-02-15

These days "AAA" is losing its meaning. The lines between indie and "AAA" are becoming more blurry.


Hardly. I don't like 99% of Indie-games that are being released, they rely way, WAY too much on a single trick to try to make the game look innovative or cool. Or they go for the pixelated look to hide the fact that they just do not have the resources to make anything more impressive graphically. AAA-games, on the other hand, are given millions in budgets to work with and actually create the resources needed.

Don't get me wrong, it's great that there are good venues for Indie-devs to release their games under and all that, I just cannot agree with your assessment.

Reply Parent Score: 4

cyrilleberger Member since:
2006-02-01

And most so called AAA games have a playing time of 10h because they spend too much effort on the graphics and to little on actual content.

Reply Parent Score: 4

Soulbender Member since:
2005-08-18

they rely way, WAY too much on a single trick to try to make the game look innovative or cool.


That sounds just like a lot of "AAA" game to me....

Or they go for the pixelated look to hide the fact that they just do not have the resources to make anything more impressive graphically


Gameplay is king. Unfortunately it would seem that the "AAA" studios have forgotten all about this and instead seems obsessed with vfx masturbation, DLC in favor of actual content and never-ending sequels.

Reply Parent Score: 4