Linked by Thom Holwerda on Mon 11th Mar 2013 14:46 UTC
Games "To see anyone defending EA and Maxis for the state of SimCity, even were it in perfect working order on launch, depresses me to my core. This self-flagellation-as-skincare notion, where gamers loudly and proudly defend the destruction of their own rights as consumers, is an Orwellian perversity. That it might be considered in any way controversial to call them out on their crap, to point out that no, always-on DRM is not an advantage to anyone, is bewildering. It's a sign of just how far the gaming world has fallen into the rabbit hole of the publisher's burrowing." As usual, RPS hits the nail on the head so hard it shoots through the board.
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RE: Technical Stuff!
by peejay on Tue 12th Mar 2013 15:39 UTC in reply to "Technical Stuff!"
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b) give the end user a copy of the server, where "single-player" means running a local server (increasing work and documentation/support/updates and code portability hassles)

The second option is the best option for small games developers (where the cost of running their own servers is costly).

I think this is what happened with Minecraft. Originally the single player and multiplayer versions were separate, so you'd get bugs/updates in one that weren't in the other. Finally they did set it up (I think) so that the single player does just essentially run a local server that you connect to, so that the single and multi versions are the same (thus actually decreasing rather than increasing the support/updates problems).

That said, my problem with games isn't DRM, it's TRM. All of my games are essentially unplayable because I can't manage my time. ;)

(So many Steam games and Humble Bundle games I haven't even downloaded months after buying them, much less sad.)

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