Linked by Thom Holwerda on Tue 23rd Apr 2013 14:18 UTC
Games "Why has the SimCity story gone away? It's a good question. And the answer for it reveals much about how both the games industry, and the games journalism industry, work." Telling - not just for the game journalism, but all of it. As a sidenote, you can always rely on Rock Paper Shotgun to bring the best gaming news. Under-appreciated gem of online news reporting.
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Wow, both you and the other commenter miss the whole point here: companies shouldn't screw you over. Period. It's not about the product itself, it's about the whole premise of companies doing shit deliberately and still getting away with it. But no, both of you insist on just seeing SimCity, not the big picture.

Well, people who got burned by this game and others like it will (hopefully) choose not to buy any more forced, single-player online-only games in the future. There's no point in continuing to bitch about it. Perhaps when EA/Blizard's next big release comes out that's online-only, you can then remind people of what happened with Sim City and Diablo 3.

But for now, the damage has been done, you live and learn, and it's over. Time to move on. If people who know about these botched releases continue to buy games from these companies, then f--k 'em. They deserve exactly what they get. It's like buying a lemon from a used car dealer, and then continuing to do business with them. If you WILLINGLY bend over to take it up the ass, then don't come back crying about how you got screwed.

If you DO decide to buy one of these games, I'd just treat it like a new, blockbuster movie release. You already know that if you go the first couple of weeks, the theater will be packed, and it's probably going to suck. In these cases, you don't go to the midnight release on opening day, and then bitch that you couldn't get a ticket, or you had to sit way in the back. If you just wait a week or two, you can avoid the crowds and long lines, and sit wherever you want.

Edited 2013-04-23 17:34 UTC

Reply Parent Score: 2