Linked by Thom Holwerda on Thu 16th May 2013 17:04 UTC
Games "But Beck and Merrill decided that simply banning toxic players wasn't an acceptable solution for their game. Riot Games began experimenting with more constructive modes of player management through a formal player behavior initiative that actually conducts controlled experiments on its player base to see what helps reduce bad behavior. The results of that initiative have been shared at a lecture at the Massachusetts Institute of Technology and on panels at the Penny Arcade Expo East and the Game Developers Conference." Absolutely fascinating stuff. I'm a League of Legends player, and to be honest, the community isn't nearly as bad as some make it out to be. I'm happy Riot games has the guts to employ science to address the issue.
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RE[2]: Mob Rules
by WorknMan on Thu 16th May 2013 22:43 UTC in reply to "RE: Mob Rules"
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We can install all the filters, blocks, restrictions, AI/neural networks, machine learning, etc and it won't make a lick of difference if there's no one supervising the students using the computers.

I wish Google would learn this lesson. Not specifically for supervision, but for trying to decide what content I might like based on all kinds of complicated algorithms + what my friends have liked, vs just letting me choose.

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