Linked by Thom Holwerda on Wed 22nd May 2013 22:23 UTC
Games "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
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TM99
Member since:
2012-08-26

Jesus, no shit!

This guy could neither confirm nor deny anything.

You won't need always on internet....yet you will need internet to activate a game. I didn't need that with the original Xbox nor the 360 so why do I need it now?

You can play a game offline....except you have to be online to activate it.

You can play used games...but you have to pay to activate them on your console.

Oh, goodie, I can log into a friends Xbox and all of my shit will be there via the Cloud. So is the One just a fucking dumb terminal then? Wow, moving forward by moving back. I played Rogue on the dumb terminal in college in the early 1980's.

Sigh. lol

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