Linked by Thom Holwerda on Fri 24th May 2013 17:26 UTC
Games So, the Xbox One disaster continues. Microsoft's policy for dealing with the used games market has reportedly leaked - and it's a clear and direct attack to destroy the used games market. Prices for used games will be set at the retail value of a new game, and retailers have to hook into Microsoft's computer systems and comply with Microsoft's terms and conditions.
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RE[3]: Comment by jigzat
by Soulbender on Wed 29th May 2013 02:09 UTC in reply to "RE[2]: Comment by jigzat"
Soulbender
Member since:
2005-08-18

Let's put an example, when you purchase a movie theater ticket, the ticket is not the movie itself, is just a permission to watch the movie


Right but I'm also allowed to give my ticket to anyone else or even sell it.

Developing software specially games is not easy, is really expensive, not every product is successful even if it is technically good.


And that's different from, say, building cars or airplanes or stereos or computers? Sorry, software and games are not uniquely hard and expensive to make.

Reply Parent Score: 2

RE[4]: Comment by jigzat
by jigzat on Wed 29th May 2013 03:00 in reply to "RE[3]: Comment by jigzat"
jigzat Member since:
2008-10-30

Let's put an example, when you purchase a movie theater ticket, the ticket is not the movie itself, is just a permission to watch the movie

Right but I'm also allowed to give my ticket to anyone else or even sell it.


Yes but not after having used it, that is why they tore it down. It is like complaining because the ticket checker tore it down

Developing software specially games is not easy, is really expensive, not every product is successful even if it is technically good.

And that's different from, say, building cars or airplanes or stereos or computers? Sorry, software and games are not uniquely hard and expensive to make.


Assembling a car is different than developing software. Sure cars are also designed and there is research but the teams are a lot smaller, most engines were already developed years ago, chassis are almost the same across the same line, most of the time they just get a facelift, and most importantly the production cost is divided by each assembled car during the production time. A mayor game development can cost around 50 million dollars and they employ just in the game creation hundreds of people (not accounting resellers advertising distribution packaging). And the whole 50 million is expended before selling the first game. A car program might cost more in the long run but the cost is differed, if they see the car is not selling well they could just stop the line and save some money, that just can't happened right now in video games model. If the game is a failure there is no chance to spare some cash.

Edited 2013-05-29 03:18 UTC

Reply Parent Score: 1

RE[5]: Comment by jigzat
by WereCatf on Wed 29th May 2013 03:25 in reply to "RE[4]: Comment by jigzat"
WereCatf Member since:
2006-02-15

Assembling a car is different than developing software. Sure cars are also designed and there is research but the teams are a lot smaller, most engines were already developed years ago, chassis are almost the same across the same line, most of the time they just get a facelift, and most importantly the production cost is divided by each assembled car during the production time. A mayor game development can cost around 50 million dollars and they employ just in the game creation hundreds of people (not accounting resellers advertising distribution packaging). And the whole 50 million is expended before selling the first game. A car program might cost more in the long run but the cost is differed, if they see the car is not selling well they could just stop the line and save some money, that just can't happened right now in video games model. If the game is a failure there is no chance to spare some cash.


Your comparison to the car industry is terribly short-sighted. Even just the act of altering an existing model involves re-configuring the production line, something that may already in and of itself cost millions, but there is a lot of engineering involved as even the slightest change may affect fuel economy, balance and safety of passenger and any change in such requires updating EPA-ratings and the likes, there's constant on-going crash dummy test that are definitely not cheap stuff and so on and so forth. It's not just "get parts, slap them together, call it a car." Also, if you count publishers, resellers, advertising companies and the likes with games you need to count all those same things with cars, too. Cars don't just magically appear from the thin air.

Also, your claim that if a game is a bust there are no costs to be saved is not correct. There are many games that have been bust, but the companies have still managed to get some of their money back from selling the IP related to the game, for example. Also, the tools and assets made could be used for another game, saving both time and money.

Reply Parent Score: 2

RE[5]: Comment by jigzat
by Soulbender on Wed 29th May 2013 03:29 in reply to "RE[4]: Comment by jigzat"
Soulbender Member since:
2005-08-18

Sure cars are also designed and there is research but the teams are a lot smaller, most engines were already developed years ago, chassis are almost the same across the same line, most of the time they just get a facelift


Oh, you mean just like how most games today use existing 3d engines, physics engines, AI systems and scripting languages?
Facelift? I see, quite unlike the gigantic differences between Madden 2011 and Madden 2012 or FIFA 2008 and FIFA 2009 or L4D and L4D2...
Oh yeah, the game industry is never resting on the laurels.

and most importantly the production cost is divided by each assembled car during the production time


And unlike a game, each new car costs a significant amount of money to manufacture while a new DVD costs close to nothing and a new digital copy does cost nothing.

Edited 2013-05-29 03:46 UTC

Reply Parent Score: 2