Linked by Thom Holwerda on Sat 29th Jun 2013 20:18 UTC
Games "In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.
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RE[2]: Probably harder
by krinchan on Mon 1st Jul 2013 00:06 UTC in reply to "RE: Probably harder"
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Not quite. Doom was infamous for it's traps. You could create an area of the map that once stepped in, would shut off the lights and open all sorts of secret doors re-flooding the room with a new army of mobs.

Even then, Doom II would go further and force you to Ping-Pong back and forth between areas gradually opening them up. Each new door you opened would trigger secret walls opening in previously explored areas. You'd walk into a recently emptied room and find it packed full of Revenants.

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