Linked by Thom Holwerda on Wed 28th Aug 2013 20:47 UTC
Games

The new Nintendo 2DS system gives you all the features of the Nintendo 3DS and Nintendo 3DS XL, minus 3D viewing. And the price makes the world of Nintendo games even more accessible.

Curiously enough, the 2DS actually has only one screen - it's divided in two by the casing. The entire screen is touch-capable, but the top screen is covered by plastic so you can't touch it there. Like the Wii U's controller, this thing just looks weird and unwieldily, and while the price is nice, I doubt it will turn Nintendo's fortunes around.

Imagine a phone and/or tablet designed and built by Nintendo, with a proper integrated gamepad, capable of output to external displays, with access to Nintendo's entire back catalog of games - from the NES, through the Game Boy, SNES, Nintendo64, GameCube, DS, and Wii (if compatible with non-motion controls). Of course, new games can be published as well.

Nintendo should not be making yet another device to carry aside from your phone. They should be making a phone.

Thread beginning with comment 570861
To view parent comment, click here.
To read all comments associated with this story, please click here.
Kivada
Member since:
2010-07-07

You are both wrong, if you have to switch hand positions into one of 3 different placements depending on the game or worse in the middle of the game then the controller design is terrible.

Look, I get it, Goldeneye and Super Smash Brothers where great games in their own right, but that controller sucked even more then the original XBox controller that had buttons that dug into your thumbs after half an hour and was uncomfortable unless you had massive gorilla claws.

Say what you will about Sony as a company, because I too hate them, but they designed a controller that stands the test of time as being the most comfortable and best laid out design thus far.

It's like I said about the SP, unless you have the hands of an 8 year old that thing is designed to cause hand cramps, compare that to the original GBA, it's why I modded my GBA with the screen out of a broken SP.

You suck at gaming if you think the N64 controller was unwieldy. It is far more comfortable and functional than the Playstation controllers.

The only thing it lacked was durability of the analog stick...

Yeah, I suck at gaming because of the N64's worst controller design since the Intellivision and the rest of the 2nd gen consoles.

Edited 2013-08-29 01:15 UTC

Reply Parent Score: 4

UltraZelda64 Member since:
2006-12-05

You are both wrong, if you have to switch hand positions into one of 3 different placements depending on the game or worse in the middle of the game then the controller design is terrible.

Who said you needed to switch hands during gameplay? Or in most cases, even from game to game? I can't even recall a single game that required mid-game switching. Some games gave you the option though. Usually it was left prong/right prong (D-Pad and L shoulder button; traditional style) or center prong/right prong (thumbstick, Z trigger; good for 3D games). Perfect Dark went one step further allowing the use of two thumbsticks by effectively using two controllers as one. There is nothing wrong with being given more a choice.

Look, I get it, Goldeneye and Super Smash Brothers where great games in their own right, but that controller sucked even more then the original XBox controller that had buttons that dug into your thumbs after half an hour and was uncomfortable unless you had massive gorilla claws.

Now you're comparing the N64 controller to the original Xbox controller? Seriously, what the hell are you on? I was only just turning 12 when the N64 came out, and I got by just fine with its controller. Same with all my friends. No "massive gorilla claws" necessary. On the other hand, the "original" Xbox controller truly *was* a disaster. You know it's bad when the company even has to release a new controller within the system's lifetime. I would say the Xbox Controller S was still pretty bad, and it didn't really get any good until Microsoft perfected their Dreamcast controller rip-off with the launch of the Xbox 360.

Say what you will about Sony as a company, because I too hate them, but they designed a controller that stands the test of time as being the most comfortable and best laid out design thus far.

A complete rip-off of a Nintendo design (Super NES controller), "updated" every generation with more ripped-off Nintendo innovations, and poorly implemented at that. I can't even comfortably reach the L1/R1 buttons, the feel of the D-Pad is abysmal, and the location and feeling of the thumbsticks is atrocious. I'm sorry, but I'll take the Nintendo original from 1991 any day.

Edited 2013-08-29 02:03 UTC

Reply Parent Score: 1

Kivada Member since:
2010-07-07


Who said you needed to switch hands during gameplay? Or in most cases, even from game to game? I can't even recall a single game that required mid-game switching. Some games gave you the option though. Usually it was left prong/right prong (D-Pad and L shoulder button; traditional style) or center prong/right prong (thumbstick, Z trigger; good for 3D games). Perfect Dark went one step further allowing the use of two thumbsticks by effectively using two controllers as one. There is nothing wrong with being given more a choice.


In most games you where supposed to use the joystick and trigger with your left hand while control the rest of the actions with your right hand, however there here a few games where there where also actions mapped to the D-Pad as well as a left shoulder button, which you had to smack the controller into your leg in order to hit without moving your hands.


Now you're comparing the N64 controller to the original Xbox controller? Seriously, what the hell are you on?
Reading comprehension failure much? Both are terrible designs.

A complete rip-off of a Nintendo design (Super NES controller), "updated" every generation with more ripped-off Nintendo innovations, and poorly implemented at that. I can't even comfortably reach the L1/R1 buttons, the feel of the D-Pad is abysmal, and the location and feeling of the thumbsticks is atrocious. I'm sorry, but I'll take the Nintendo original from 1991 any day.


If that where the case then Nintendo would have sued over the controller design, the fact is the CD addon for the SNES that the Playstation became was going to use the SNES's controller just as the SegaCD and 32X used the Genesis controller.

What weird way do you hold the Sony controllers? Everyone I've ever seen grab it grabs it the same way, thumbs on the buttons or sticks, pointers resting between the shoulder buttons. You don't use the tips of your fingers, you roll your fingers across the bottons and you use both the end and middle portions of your thumbs to hit the buttons. Within 5 mins of playing something like MGS most people have mastered the pressure sensitive buttons so that they can hold up enemies instead of just shooting them instantly.

Reply Parent Score: 3

Lamperi Member since:
2009-07-02

Perfect Dark went one step further allowing the use of two thumbsticks by effectively using two controllers as one. There is nothing wrong with being given more a choice.

Actually Goldeneye already had the option. I bought another controller just to play like that.

Reply Parent Score: 1