Linked by Thom Holwerda on Tue 24th Sep 2013 22:45 UTC, submitted by ddc_
3D News, GL, DirectX

Few companies have been the target of as much criticism in the Linux community as Nvidia. Linus Torvalds himself last year called Nvidia the "single worst company" Linux developers have ever worked with, giving the company his middle finger in a public talk.

Nvidia is now trying to get on Linux developers' good side. Yesterday, Nvidia's Andy Ritger e-mailed developers of Nouveau, an open source driver for Nvidia cards that is built by reverse engineering Nvidia's proprietary drivers. Ritger wrote that "NVIDIA is releasing public documentation on certain aspects of our GPUs, with the intent to address areas that impact the out-of-the-box usability of NVIDIA GPUs with Nouveau. We intend to provide more documentation over time, and guidance in additional areas as we are able."

It wouldn't surprise me if this is related to the SteamOS announcement.

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by Morgan on Tue 24th Sep 2013 23:04 UTC
Member since:

It wouldn't surprise me if this is related to the SteamOS announcement.

That was my immediate reaction as well. But thinking about it, it would take a while before the open source drivers were truly ready for gaming, even with Nvidia's help. And given that at this point they are still just dangling carrots, it could be years before we see Nvidia-assisted open drivers competing with their closed source ones.

Reply Score: 7

RE: Steam
by bassbeast on Wed 25th Sep 2013 14:59 in reply to "Steam"
bassbeast Member since:

Honestly, and I'll get hate for saying this, but I seriously doubt the FOSS drivers will EVER be as good.

Before anybody starts thinking I'm dissing the devs I would point out its been a few years since AMD handed the devs all the docs on a silver platter, even going so far as to hire some guys to jump in and help and the AMD drivers are STILL a good ways behind and really aren't useful for gaming, at least last time I tried it a month or so ago on my AMD netbook and my HD4850 equipped desktop.

The rotting elephant in the room nobody talks about is how damned near everything in a modern GPU is cross licensed and proprietary, from S3 to HDCP its all owned by somebody and you have to sign an NDA to use the stuff. This is gonna be hell to work around considering how many advanced features are baked into today's GPUs and unless/until the patent situation changes I have a feeling the FOSS devs are always gonna be a day late and a dollar short.

Finally as far as SteamOS? There is another rotting elephant nobody wants to talk about, in fact i haven't found a single mention of this in any article i have been able to find about SteamOS and it is in the world are they gonna have DRM in Linux? The GPL IS VIRAL, RMS himself has said so (see his article on why he wants those that write libraries to use GPL over LGPL) and from the get go the GPL was designed to be the anti-DRM yet there is no way in hell you are gonna get the big gaming houses to sign off on a DRM free console, no chance in hell.

So I really don't see how in the world SteamOS is supposed to work, i really don't. Hell I don't even see how Valve can allow you to download the OS and install it yourself and still have DRM, even the relatively mild Steam DRM, as by design you can download your own kernel and modify it to "lie" to the software. So has anyone read anything about the DRM in SteamOS? How is it supposed to work and not run afoul of the GPL?

Reply Parent Score: 3

RE[2]: Steam
by Novan_Leon on Wed 25th Sep 2013 15:57 in reply to "RE: Steam"
Novan_Leon Member since:

How did Google do it with Android?

I honestly don't know anything about this topic, so I'm just curious.

Edited 2013-09-25 15:58 UTC

Reply Parent Score: 3

RE[2]: Steam
by BushLin on Wed 25th Sep 2013 21:25 in reply to "RE: Steam"
BushLin Member since:

Simples, DRM is handled by the Steam client and doesn't need to comply with the GPL as it's written by Valve.

Reply Parent Score: 3