Linked by Thom Holwerda on Wed 25th Sep 2013 21:46 UTC
Games

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

Where Sony and Microsoft follow the iOS model for consoles, Valve is aiming for the Android model, including Valve's own line of 'Nexus' devices. As Valves notes, no restrictions - you can change the hardware, software, and install any operating system you want. The right approach, obviously.

The cooperation between Valve and NVIDIA is quite close, as NVIDIA details on its blog:

Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.

NVIDIA engineers embedded at Valve collaborated on improving driver performance for OpenGL; optimizing performance on NVIDIA GPUs; and helping to port Valve's award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action.

This is going to be big. After being defeated in mobile, it seems Microsoft is facing another frontal assault on another one of its strongholds: gaming, whether it be Windows or Xbox.

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Question is ...
by WorknMan on Thu 26th Sep 2013 01:37 UTC
WorknMan
Member since:
2005-11-13

This is not a troll question, but why do we need SteamOS? Why didn't they just port Steam to Android and be done with it? Then the 9,000 Android set-top boxes being released can run Steam games, provided they meet the minimum requirements.

I'm sure there are valid reasons why they didn't, but this just seems like re-inventing the wheel.

Reply Score: 3

RE: Question is ...
by WereCatf on Thu 26th Sep 2013 01:47 in reply to "Question is ..."
WereCatf Member since:
2006-02-15

Then the 9,000 Android set-top boxes being released can run Steam games, provided they meet the minimum requirements.


There is no Android-box that would come even close to anything reasonable. And they're all ARM, not x86.

Reply Parent Score: 8

RE: Question is ...
by bnolsen on Thu 26th Sep 2013 02:02 in reply to "Question is ..."
bnolsen Member since:
2006-01-06

chromeos would be a far better platform than android...except chromeos is controlled by google and isn't targeted at performance gaming.

Reply Parent Score: 2

RE[2]: Question is ...
by antonone on Thu 26th Sep 2013 07:31 in reply to "RE: Question is ..."
antonone Member since:
2006-02-03

So, why do you think it would be 'a far better' choice again?

Edited 2013-09-26 07:32 UTC

Reply Parent Score: 3

RE: Question is ...
by allanregistos on Fri 27th Sep 2013 00:42 in reply to "Question is ..."
allanregistos Member since:
2011-02-10

This is not a troll question, but why do we need SteamOS? Why didn't they just port Steam to Android and be done with it? Then the 9,000 Android set-top boxes being released can run Steam games, provided they meet the minimum requirements.

I'm sure there are valid reasons why they didn't, but this just seems like re-inventing the wheel.

When we come here posting at osnews.com, I presume all of us here understand what's the basic difference between computer architectures. First, Android runs on ARM hardware not x86. Games specifically written for x86 won't run on Android. Then, the CPU/GPU speeds that high end games badly needed is not at all present in your Android tablet/phone. It cannot even run Starcraft 1. Did anyone manage to run Quake I/II/III in your Android?

We need SteamOS because, as Valve said, SteamOS was designed as a gaming platform for game developers. There are tons of benefits not only for Valve, but the rest of the consumer market.

Reply Parent Score: 1

RE[2]: Question is ...
by vip2 on Fri 27th Sep 2013 19:27 in reply to "RE: Question is ..."
vip2 Member since:
2013-07-03

Actually Android runs on ARM, MIPS or x86. It is pretty much just a VM (Dalvik) running on Linux. "x86" Games would need to be ported to Android anyway since they currently aren't using the same APIs. And yes you can run Quake I-III on Android https://play.google.com/store/search?q=quake&c=apps. Android uses OpenGL ES which is like a subset of the full OpenGL http://www.khronos.org/opengles/

So, Valve could have used Android its just that the "wheel" is not only invented but more complete on Debian/Ubuntu/SteamOS. Valve probably also wanted more control of the platform not handing some over to Google (yes, they could have forked Android but it is easier to create yet another Linux distro. instead).

Reply Parent Score: 3