Linked by Thom Holwerda on Fri 8th Nov 2013 11:43 UTC

While Microsoft has demonstrated early versions of the Xbox One user interface and base operating system in the past, previous demos have been carefully choreographed affairs operated completely by company representatives. So I was very excited to get my first actual hands-on (and voice-on) test of the Xbox One's underlying platform at a Microsoft-hosted event last week (even if it was partially guided by two Xbox representatives who sometimes took control or suggested what I should try).

While an hour is hardly enough time to get a comprehensive feel for all of the console's system-level controls and features, I came away from the demo surprisingly enthusiastic about the multitasking and voice control features that I had come in rather pessimistic about.

Looks impressive, but I'm not sure any of this actually enhances the, you know, games.

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Singing and Dancing games
by andrewclunn on Fri 8th Nov 2013 13:57 UTC
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I'll admit, I love some of the dancing games for the kinect and 360. The issue is though that they sometimes involve "singing" portions of play. I say "singing" because there's no real attempt to make sure the person "singing" is anywhere on key. If improved functionality of the kinect stops these games from encouraging people who can't sing and convincing them that they should (when they REALLY shouldn't) that's an improvement to game functionality that I'd be very grateful for.

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