Finite State Machines in C++; Generic C++ for Networks

Before tackling a seemingly complex code problem with lots of functions and complex logic, Jeff Cogswell recommends trying a finite state machine – a set of states and appropriate rules and actions that go with those states – to greatly simplify your coding. Service oriented architectures sound complicated and daunting, but they’re not so hard to implement. The concepts involved are actually fairly simple, and this article describes them by using examples drawn from the networking domain. Software consultant Stephen B. Morris describes some of the principles of service orientation in the down-to-earth contexts of C++ and networking.


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