“One of the areas of any release of Windows that receives a significant amount of testing and scrutiny is the performance of graphics – desktop graphics all the way to the most extreme CAD and game graphics. The amazing breadth of hardware supported for Windows and the broad spectrum of usage scenarios contributes to a vibrant ecosystem with many different goals – from just the basics to the highest frame rates on multiple monitors possible. In engineering Windows 7 we set out to improve the ‘real world’ performance of graphics as well as continue to improve the most extreme elements of graphics. […] This post looks at this spectrum of engineering as well as the different ways performance is measured. Ultimately we want to inform you about what we have done in engineering Windows 7, while we leave room for the many forums that will compare and contrast Windows 7 on different hardware and in different scenarios.”
Engineering Windows 7 Graphics Performance
Submitted by poundsmack 2009-04-27 Windows 6 Comments
the GDI are great! I wish they had implimented this kind of thought process a while ago.
It’s very nice to see such a coordinated effort to improve already quite snappy Windows graphics. Memory savings also look impressive.
Thank you for the awesome link – it really goes into detail as to the features added and improving GDI performance because that was a major let down since Windows Vista which resulted in GDI being unaccelerated. With the acceleration hopefully it’ll mean greater snappiness. With that being said, however, it would be great if vendors invested some of their healthy profits into porting their applications from GDI/GDI+ to Direct2D and DirectWrite.