“People are talking about women and games seriously; people are taking the critiques seriously,” Sarkeesian says as she stirs her tea. “It’s been a huge shift. This discussion is becoming more mainstream.”
A blond woman sitting at the next table before an array of New York City street maps begins squirming excitedly in her seat. “Are you talking about the article about gaming in the New York Times yesterday? I read it!” she says excitedly. “Did you write that? It was great!”
Fantastic article, horrible title (hence why I’m using a generic placeholder title instead). She’s not gaming’s “greatest adversary”. In fact, Sarkeesian – and people like her, trying to create more diversity in every aspect of gaming – are gaming’s greatest asset.