Games Archive

Thanks to fans, the weirdest official Doom game is now playable on Windows

Doom RPG, id’s Doom game for pre-iPhone mobile phones, has been reverse engineerd and ported to Windows. Even id Software’s official “Year of Doom” museum at E3 2019 left this 2005 game unchronicled. That’s a shame, because it was a phenomenal example of id once again proving itself a master of technically impressive gaming on a power-limited platform. And platforms don’t get more limited on a power or compatibility basis than the pre-iPhone wave of candy bar handsets, which Doom RPG has been locked to since its original mid-’00s launch. You may think that “turn-based Doom” sounds weird, but Doom RPG stood out as a clever and fun series twist to the first-person shooter formula. Its abandonment to ancient phones changes today thanks to the reverse-engineering efforts of GEC.inc, a Costa Rica-based collective of at least three developers. On Wednesday, the group released a Windows port of the game based on their work on the original game’s BREW version (a Qualcomm-developed API meant for its wave of mobile phones from 2001 and beyond). Very few people even remember Doom RPG – and the various other games from id using the same engine – so it’s great more people get to play these games now. Excellent work.

Nolan Bushnell on Atari, 50 years later

It’s been 50 years since Nolan Bushnell co-founded Atari, which brought video games to the mainstream. To celebrate, we asked Bushnell what he learned during the early years—and what we’ve lost sight of since then. I’m too young to have experienced Atari in its heyday, so I don’t have much to add here. I am, however, fascinated by Atari’s classic computers, like the 800 or the Falcon, and remember fawning over the Jaguar before growing up and realising what a terrible console and cheap marketing trick it really was. That being said, I still want a Jaguar.

Valve is doubling Steam Deck shipments

Valve is doubling the number of Steam Decks it ships to customers, the company announced Monday. “Production has picked up, and after today we’ll be shipping more than double the number of Steam Decks every week!” Valve said in a tweet from the official Steam Deck account. And in response to a question from my colleague Sean Hollister, Valve designer Lawrence Yang spelled out the change more clearly: “in previous weeks we were shipping x units / week to customers, starting this week we’ll be shipping 2x units / week.” Not only is the console with by far the largest game library a machine running a standard full Linux distribution, it’s also apparently doing really, really well.

Making the Master System a master of speech

The Intellivision Voice Synthesis Module was released in 1982, giving the 16-bit console the power of speech. But unfortunately, most other consoles weren’t quite as lucky. Sure, some systems, like the PC Engine CD and Nintendo Famicom, have the ability to play samples directly, so at least they can do pre-recorded speech. But the Sega Master System can’t even do that. So how do we manage? This is the kind of obscure stuff the internet needs more of.

Xbox 360 architecture: a practical analysis

Released a year before its main competitor, the Xbox 360 was already claiming technological superiority against the yet-to-be-seen Playstation 3. But while the Xbox 360 might be the flagship of the 7th generation, it will need to fight strongly once Nintendo and Sony take up retail space. This new entry of the console architecture series will give you an additional perspective of how technology was envisioned during the early naughties, with emphasis on the emerging ‘multi-core’ processor and unorthodox symbiosis between components, all of which enabled engineers to tackle unsolvable challenges with cost-effective solutions. As with the other entries into the series, this is great weekend reading. Incredibly detailed, covering both hardware and software, the games, the development tools, and so much more. Excellent work.

Leaked Game Boy emulators for Switch were made by Nintendo, experts suggest

Ars Technica reports: In most cases, the release of yet another classic console emulator for the Switch wouldn’t be all that noteworthy. But experts tell Ars that a pair of Game Boy and Game Boy Advance emulators for the Switch that leaked online Monday show signs of being official products of Nintendo’s European Research & Development division (NERD). That has some industry watchers hopeful that Nintendo may be planning official support for some emulated classic portable games through the Nintendo Switch Online subscription service in the future. It would be so much easier for everyone involved if companies like Nintendo embraced the classic gaming emulation scene instead of fighting it. Imagine if you could easily buy ROMs for classic NES, SNES, Game Boy, and so on, games, without having to resort to shady ROM sites.

Nintendo Game Processor: the lost game creation PC

The Nintendo Game Processor was a custom built computer — complete with a keyboard & mouse — that was built with one specific purpose: to visually create your own Super Nintendo games, via drag and drop, and write those games onto an actual SNES game cartridge. Although the machine was never released, the planned architecture was really interesting: two parallel systems, one console-like which executed games natively and another where the development environment resided.

The Dreamcast legacy

The Dreamcast is a bit of an odd beast. Coming on the heels of the unpopular Sega Saturn, the Dreamcast was meant to be a simple console built with off-the-shelf parts. The PlayStation 2 was already tough competition, and ultimately the Dreamcast fell out of the public eye as the Nintendo 64 was released with incredible fanfare. In some sense, it’s a footnote in console history. But despite not achieving the success that Sega hoped for, the Dreamcast has formed a small cult following, because as we know, nothing builds a cult-like following like an untimely demise. Since its release, it has gained a reputation for being ahead of its time. It was the first console to include a modem for network play and an easy storage solution for transferring game data between consoles via the VMUs that docked in the controllers. It had innovative and classic games such as Crazy Taxi, Jet Set Radio, Phantasy Star Online, and Shenmue. Microsoft even released a version of Windows CE with DirectX allowing developers to port PC games to the console quickly. We see our fair share of console hacks here on Hackaday, but what is the ultimate legacy of the Dreamcast? How did it come to be? What happened to it, and why did so much of Sega’s hopes ride on it? I missed out on the Dreamcast, but I’ve always been deeply fascinated by it, and on many an occasion I’ve come close to pulling the trigger on eBay. What always holds me back is the knowledge that most likely I’ll buy it, mess around with it for a few days, and then rarely look at it again. To any Dreamcast owners among our readership – would any of you say the Dreamcast and its most prominent titles are still worth it in 2021?

80% of Steam’s top 100 games now work on Linux

Proton has made enormous strides toward game compatibility through advances in related technologies like DXVK, which enable DirectX 9, 10, and 11 games to run through the Vulkan API. In fact, the project is so far along that Amazon has thrown its hat in the ring, working toward streaming Proton enabled games through Luna. The progress of this effort is updated all the time on ProtonDB, and today they crossed a major milestone as user reports on the site reveal that 80% of the top 100 games on Steam now run on Linux, and by extension, Steam Deck. I have long stopped even checking ProtonDB to see if the games I’m interested in run well on Linux – I just assume that the games I’m into belong to the 80%, with the remaining 20% being the massive garbage pile that are abandoned indie games, anime nonsense, and porn that have infested Steam over the years. Proton, and all the work Wine, Valve, and open source developers have poured into it, is arguably one of the biggest contributions to desktop Linux in a long, long time, and with the Steam Deck on the horizon, it’s only going to get even better from here.

Player builds complete 8-bit processor in Minecraft

Everybody knows how big of a sandbox Minecraft is, but this is taking it to the next level: somebody has built a complete 8-bit RISC processor in Minecraft, capable of running custom software: Sammyuri has reportedly spent seven months constructing an enormous–and enormously complicated–computer processor that exists virtually within the Minecraft engine. Although another Minecraft mod allows players to run the Mario 64 engine within Minecraft, sammyuri’s creation, called the Chungus 2, exists on an entirely different scale. The Chungus 2, which is short for Computation Humongous Unconventional Number and Graphics Unit 2, may be the single largest and most complex processor built in Minecraft as of writing. He even wrote an assembler so you can program it yourself.

Isn’t she just misunderstood? The Casio Loopy!

The Casio Loopy is a 32-bit machine with a SuperH CPU, released in 1995. This family of CPUs is probably more famous for its use by Sega, but the SH7201 used in the Loopy appears to be still in production by Renesas. I’m not sure how much the SH7201 has changed over that time; it seems to be an SH-1 system, as opposed to the SH-2 used in the 32X and Saturn, and the SH-4 used in the Dreamcast. The Loopy is a treasure. If you’ve never heard of this thing before – you’re in for a treat.

Gaming on Wayland

A considerable amount of people assume Wayland isn’t particularly suitable for gaming, usually because you can’t turn off the compositor. This post will challenge that assumption and see how the current state of gaming on Wayland is, with a focus on KWin, KDEs compositor. A very in-depth look at how Wayland works for gaming – from input lag to rendering – compared to X, including latency benchmarks.

You don’t have to play ‘League of Legends’ to enjoy the masterful animation of Netflix’s ‘Arcane’

If you’ve been putting off watching Netflix’s Arcane because you don’t play League of Legends, stop that right now. Friends, you’re missing out on some truly incredible animation. The first TV series from Riot Games and French animation studio Fortiche, created by Christian Linke and Alex Yee, Arcane landed on Netflix on Nov. 6, rolling out three episodes per week until the finale on Nov. 20. And while fans and players of League will find references, Easter eggs, and character signatures aplenty throughout the show, any viewer can jump into it and fully appreciate the series’ compelling story, nuanced characters, and unique, stunning animation style. To be clear: I don’t play League of Legends and I loved it. It’s a bit outside of the usual OSNews content, but Arcane is an absolute milestone in both animation and storytelling. It will be the benchmark all other animation studios will be compared to for years to come, and rightfully so. Yes, my fiancée and I both play League of Legends, but even if you don’t, Arcane is something you simply do not want to miss.

PlayStation 3 architecture: a practical analysis

In 2006, Sony unveiled the long-awaited ‘next generation’ video-game console, a shiny (albeit heavy) machine whose underlying hardware architecture continues the teachings of the Emotion Engine, that is, focus on vector processing to achieve power, even at the cost of complexity. Meanwhile, their new ‘super processor’, the Cell Broadband Engine, is conceived during a crisis of innovation and will have to keep up as trends for multimedia services evolve. This write-up takes a deep look at Sony, IBM, Toshiba and Nvidia’s joint project, along with its execution and effect on the industry. An extremely deep dive into the somewhat unusual architecture of the PlayStation 3. Not for the faint of heart, for sure.

EAC has come to Linux and BattlEye is inbound

The Verge: Valve promised it would work with anti-cheat software makers EAC and BattlEye to ensure some of the most popular games will run on its upcoming Steam Deck Linux-based gaming handheld, and one of those companies is now officially on board — Epic Games announced today that its Easy Anti-Cheat (EAC) now supports Linux and Mac. Not only that, it’s specifically set up to work with the Proton and Wine compatibility layers that Valve’s relying on to bring Windows games to the Deck. BattlEye is coming to Linux, too.

Why does the Steam Deck run Linux? Blame Windows

Valve’s “Steam Deck” handheld PC has caused quite a stir among PC gaming geeks, but the biggest shakeup might not be its Nintendo Switch-like form factor. The software running inside of it is the real surprise. Why does the Steam Deck run Linux? Blame Windows. The Steam Deck and the software inside of it are the culmination of a nearly decade-long “hedging strategy” embarked upon by Valve chief Gabe Newell and company many moons ago, when Microsoft tried exerting more control over developers with Windows 8. But it’s also the next phase of Valve’s escape plan. Also, Windows is simply a terrible choice for the Steam Deck. The base model only has 64GB of storage, and Windows 10 will easily take up two-thirds of that.

Valve unveils handheld console running Linux and Steam

Update: It runs Arch Linux, and the Steam Deck interface is built on KDE’s Plasma. The Verge reports: Valve just announced the Steam Deck, its long-rumored Switch-like handheld gaming device. It will begin shipping in December and reservations open July 16th at 1PM ET. It starts at $399, and you can buy it in $529 and $649 models as well. The device has an AMD APU containing a quad-core Zen 2 CPU with eight threads and eight compute units’ worth of AMD RDNA 2 graphics, alongside 16GB of LPDDR5 RAM. There are three different storage tiers: 64GB eMMC storage for $399, 256GB NVMe SSD storage for $529, and 512GB of high-speed NVME SSD storage for $649, according to Valve. You can also expand the available storage using the high-speed microSD card slot. This is an excellent value for money, and what’s awesome is that this is a Linux device (it can run Windows too, if you choose to install it, since it’s just a PC). It runs a new version of SteamOS, using the amazing Proton to run Windows games. This is how I’ve been playing my games for a long time now, and I can’t reiterate enough just how good Proton has become. At this price point, with these features, and with Steam’s massive reach, this device is going to be a massive hit. My fiancée and I have already decided we’re getting one, since it’s just so perfect for what it offers. I’ve been looking at similar offerings from Chinese manufacturers, but they usually come with compatibility problems, far higher prices, and Windows. This new device from Valve seems to fix a lot of these issues, and I can’t wait to see if it’ll hold up in reviews.

Following up an experiment in forced nostalgia and questionable parenting

Back in 2014 OSNews reported on Andy Baio’s experiment raising his son on classic video games and “compressing 25 years of gaming history into about four years”. Somehow the recent lack of activity on OSnews made me think of it. At the time Thom wrote: I sometimes wonder if I ever have kids (god forbid), how would I introduce them to the world of computers? Just hand them a dumb, locked, experimentation-hostile box like a modern smartphone or tablet and be done with it, or hook him up with a textual, CLI-based computer that I grew up with? I’m convinced that the latter would instill a far greater appreciation and understanding of technology than the former. As an avid gamer, I read the original article enthusiastically, but since then I’ve often wondered what the actual outcome of Andy Baio’s experiment was. So I thought it might be worth trying to find out. Happily Andy later gave a presentation in which he summarised some of his own conclusions. So if this was an experiment, what were the results? So without question, I think it’s clear, this affected the kinds of games that Eliot gravitates to now, especially compared to his friends, to start he likes hard games. Really, really hard games. Games that cause me to curl up in a ball and cry, or want to like, pick up my laptop and throw it in the garbage. The second result that I’ve noticed from our experiment: Eliot’s exposure to early games with limited graphics and sound seems to have kind-of inoculated him from the flashy hyper-realistic graphics found in today’s mainstream triple-A games. He can appreciate retro graphics on their own terms and just focus on the gameplay. But the most important outcome as far as Andy was concerned was that it left a deeper appreciation for games in general. My hope is that this experiment instilled a life-long appreciation for smaller, stranger, more intimate games, in my son. And hopefully he’ll continue to think more critically about them, enjoy them more, and maybe someday even make some of his own. But this was only six month’s after the original article. Was it a bit too early to come to that conclusion? Did the long-term effects actually result in a negative reaction, against video games? Well in 2019, five years later, Eliot released his own take on the History of Video Games. I think his words, a decade after Andy’s original experiment, speak for themselves. I highly recommend going and downloading an emulator (from a legitimate site!) and playing some of these classic gems in gaming history. There are many games that I’m sure I even don’t know about that are incredible. You may find overlooked gems that never got attention. Sometimes, people have a hard time playing video games that have a more “primitive” old, or 8-bit style. Try looking past the graphics, after all, there was a time when games didn’t even have graphics. So, for any new parents out there, it seems raising your kids on the classics is not such a crazy idea after all.

Power consumption of Game Boy flash cartridges

In order to research the topic, I tested the power consumption of several commonly available flash carts and some of my own designs. In this blog post I intend to show that there is more variation in flash cart power consumption than people might think, and a flash cart can even be more power efficient than a genuine cart! Everything you ever wanted to know about the power consumption of Game Boy cartridges.