Game downloads on PS4 have a reputation of being very slow, with many people reporting downloads being an order of magnitude faster on Steam or Xbox. This had long been on my list of things to look into, but at a pretty low priority. After all, the PS4 operating system is based on a reasonably modern FreeBSD (9.0), so there should not be any crippling issues in the TCP stack. The implication is that the problem is something boring, like an inadequately dimensioned CDN.
But then I heard that people were successfully using local HTTP proxies as a workaround. It should be pretty rare for that to actually help with download speeds, which made this sound like a much more interesting problem.
The detailed article contains tips to address the problem somewhat.
I don’t think most people care… I have a PS4. Horizon Zero dawn was pretty awesome….
I just set it to download the night before and it’s there the next day even multiple titles often occasionally when I get them on sale. My PS4 is only a 100Mbit link… but it only sees about 50 of that since it’s on WiFi anyway and frankly I don’t care since it doesn’t support 4k content anyway.
Also if you get right down two it… a PS4 is an order of magnitude slower than your average gamer PC if not more. The Jaguar cores are *really* slow even if there are 8 of them.
If they can implement a simple system to manage the network performance thats probably better than a complex one with subtle bugs… Suffice to say though the PS5 is much anticipated, I hope it has HBM3 + Navi + Zen 2 or 3 at least by the time it comes out and perhaps an SSD instead of HDD or perhaps an optional SSD to upgrade it to “Pro” level texures etc… since the new GPUs can apparently talk directly to an SSD over PCI-E now as in the Radeon SSG.
Edited 2017-08-22 03:57 UTC