The Faery Tale Adventure was a computer game that I created for the Amiga in 1987. It was moderately popular for its day, and was ported to a number of platforms, including MS-DOS and the Sega Genesis.
I decided to write this account because, much to my surprise, there is still interest in the gameâ€Š-â€ŠI occasionally get fan email or inquiries as to whether there will ever be a sequel. And so I thought it might be interesting to tell the story of how the game came to be, and what happened afterwards.
An account by David Joiner of a game he wrote for the Amiga. One of those stories that’s just fun to read, no ifs and buts. Grab a coffee and enjoy.
I loved Faery Tale on the Amiga – one of my favourites that I played for hours and hours. I was a budding programmer and had started drafting a similar game for the C128. When I got an Amiga and saw Faery Tale it was everything and more that I wanted to accomplish.
Itâ€™s worth reading through the article to Part 3, where the author discusses making a sequel. I love the quasi-3D projection that he is working up. Iâ€™d love to see a fresh game that doesnâ€™t rely on an off-the-shelf game engine like Unreal. Gaming is missing that sense of new and different experiences when every game is built using the same couple of engines.