How much does adding somewhat frivolous animations to an OS matter? I’m not sure, but I do know that users of Windows will be very vocal as Microsoft experiments with adding them to Windows 10.
In Windows 10 Redstone 5 (due fall 2018) I expect Microsoft to continue to refine, improve, and make more consistent UI elements in Windows 10. That includes adding more animations to simple behaviors like the Action Center, but I can already see push back.
I know that especially among the kind of people who read OSNews, “animations” in UI design tends to be a very dirty word. I very much do not belong to that group of people, since I adore proper, well-thought out use of animations in UI design, such as the fun little touches in Material Design, the pivots and slides in Windows Phone’s Metro, and yes, the brand new flourishes in Microsoft’s Fluent Design, which is currently making its way to Windows 10 users all around the world.
I’m fine with being in the minority here on this one – to each their own.
I think I generally agree with you… though perhaps with stricter limits on what I’m willing to sacrifice to get animation.
For example, I turn off smooth scrolling in browsers because an animated transition between two scroll-wheel detents is, by definition, slower than jumping to the target position as fast as the renderer will allow, and I can feel that as an irritating sense of sluggishness.
An example of an animation I do enable is KWin’s horizontal sliding transition for switching workspaces… with the animation speed turned up so high that the animation has completed by the time I release the button and all that’s really perceptible is the direction of motion. (And only because I trust KWin to complete the operation in the same amount of time, even if that means skipping the animation entirely due to lack of resources.)